Read PNG data chunk in one go by letting the parser
base class know the size we need, so that it doesn't
drip-feed us small chunks of data (causing a lot of
reallocs and memcpy in the process) until we have
everything.
Improves parsing performance of very large PNG files
(65MB) from ~13 seconds to a couple of millisecs.
https://bugzilla.gnome.org/show_bug.cgi?id=736176
Serves no purpose, is not even hooked up to the
build system, has hard coded file names and paths,
and can easily be replaced with a gst-launch line.
https://bugzilla.gnome.org/show_bug.cgi?id=739844
We will run into an assertion in set_caps() if we try to change
caps while the source is already running. Don't try to find new
caps in GstBaseSrc::negotiate() to prevent caps changes.
This commit add an helper to convert a frame to frame-layer format and
use it to implement these two stream-format conversion:
- asf --> sequence-layer-frame-layer
- asf --> frame-layer
In simple/main profile, we basically have a raw frame, so building a
frame layer isn't too complicated. But in advanced profile, the first
frame-layer should contain sequence-header, entrypoint, and frame and
each keyframe should contain entrypoint, so we have to handle these
carefully.
https://bugzilla.gnome.org/show_bug.cgi?id=738526
Add an helper to check that output stream-format is coherent with
profile and header-format. It also check if we know how to do the
conversion if the input stream-format differs from selected
output-format.
So, in case output stream-format is not allowed, it will now fail at
negotiation rather than in pre_push_frame.
https://bugzilla.gnome.org/show_bug.cgi?id=738526
This commit introduces an helper to convert an ASF frame to BDUs format with
startcodes and use this helper to implements following stream-format
conversions:
- asf --> bdu
- asf --> sequence-layer-bdu
- asf --> sequence-layer-raw-frame
https://bugzilla.gnome.org/show_bug.cgi?id=738526
It add the support of following stream-format conversion:
- bdu --> sequence-layer-bdu
- bdu-frame --> sequence-layer-bdu-frame
- frame-layer --> sequence-layer-frame-layer
For these conversion, the only requirements is to push a sequence-layer
buffer prior to data.
https://bugzilla.gnome.org/show_bug.cgi?id=738526
It prepares the template for stream-format conversion and it implements
the following conversion:
- sequence-layer-bdu --> bdu
- sequence-layer-bdu-frame --> bdu-frame
- sequence-layer-frame-layer --> frame-layer
Work is done in the pre_push_frame() method.
https://bugzilla.gnome.org/show_bug.cgi?id=738526
It's architecture dependent and should not be placed into the include
directory as the assumption is that all those headers are architecture
independent.
https://bugzilla.gnome.org/show_bug.cgi?id=739767
gst_glimage_sink_handle_events can be called from the overlay interface and from
the main thread before GL is setup. Before this change, that would call
_ensure_gl_setup() and deadlock on OSX.
Change things so that it's always safe to call gst_glimage_sink_handle_events()
without stuff deadlocking.
Remove gst_glimage_sink_handle_events call in gst_glimage_sink_init. It was
unnecessary and when the element was instantiated from the main thread, caused a
deadlock in OSX creating the context (thread).
gstinteraudiosrc.c: In function 'gst_inter_audio_src_create':
gstinteraudiosrc.c:339:27: error: variable 'buffer_samples' set but not used [-Werror=unused-but-set-variable]
guint64 period_samples, buffer_samples;
^
Otherwise when resizing the window you will also get messages like:
class NSConcreteMapTable autoreleased with no pool in place - just leaking
class NSConcreteValue autoreleased with no pool in place - just leaking
class NSConcreteValue autoreleased with no pool in place - just leaking
class __NSCFDictionary autoreleased with no pool in place - just leaking
Need to set the ':' as the reshape method now takes one parameter.
For the story, the GstGLNSView was previously inheriting from
NSOpenGLView which has a reshape function without any parameter.
Now the GstGLNSView inherits from NSView and we re-use the reshape
function manually.
Use the reshape function after being defined. The other way
would have been to declare the reshape function in the header.
gstglwindow_cocoa.m: In function '-[GstGLNSView drawRect:]':
gstglwindow_cocoa.m:555: warning: 'GstGLNSView' may not respond to '-reshape'
gstglwindow_cocoa.m:555: warning: (Messages without a matching method signature
gstglwindow_cocoa.m:555: warning: will be assumed to return 'id' and accept
gstglwindow_cocoa.m:555: warning: '...' as arguments.)
The whole not_linked optimisation is really a bit dodgy here, but
let's leave it in place for now and at least start pushing data
again when a pad got linked later, in which case we should get a
RECONFIGURE event.