If we can't find a valid granule near the end of the file, we
disable seeking. This guards against the whole file being then
read and never going to PLAYING.
https://bugzilla.gnome.org/show_bug.cgi?id=770314
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
This workaround tried to avoid an EOS event when seeking to the
end of an Ogg stream in order to find its duration. At some point,
an EOS event there would cause any queue2 upstream to pause and
not restart on a seek back to the beginning. This now appears to
not be the case anymore, and so the workaround can be removed.
https://bugzilla.gnome.org/show_bug.cgi?id=767689
This reverts commit a16cd5d2a5.
Setting the stop time on the segment breaks reconfiguration, as the
encoder signals an EOS, but we reconfigure it an continue to produce
buffers.
This information should not be required via the segment downstream
since we already have the sample count being used to generate buffer
durations.
https://bugzilla.gnome.org/show_bug.cgi?id=768763
If the duration is not known from the chain, it might be known
by the startup seek.
This fixes failure to seek.
Merged with a patch from Tim-Philipp Müller <tim@centricular.com>
https://bugzilla.gnome.org/show_bug.cgi?id=768991
Dropping a buffer because we have a seek pending is normal,
and will now happen when we trigger a seek while going through
the packets in a page. So this should not be an error.
A low bitrate stream which can pack more than 2 seconds of audio
in a page would cause the stream's position to be updated not
often enough, and would trigger a spurious "jump" via a GAP
event. Instead, we update the stream position after calculating
the new overall segment position.
https://bugzilla.gnome.org/show_bug.cgi?id=764966
The only way for ALSA to expose a position-less multi channels is to
return an array full of SND_CHMAP_MONO. Converting this to a
GST_AUDIO_CHANNEL_POSITION_MONO array would be invalid as
GST_AUDIO_CHANNEL_POSITION_MONO is meant to be used only with one
channel.
Fix this by using GST_AUDIO_CHANNEL_POSITION_NONE which is meant to be
used for position-less channels.
https://bugzilla.gnome.org/show_bug.cgi?id=763799
Introduces [x-absolute, y-absolute] properties
for positioning in +/- MAX_DOUBLE range.
Adds new (h/v)alignment type "absolute" where coordinates
map the text area to be exactly inside of video canvas for [0, 0] - [1, 1]:
[0, 0]: Top-Lefts of video and text are aligned
[0.5, 0.5]: Centers are aligned
[1, 1]: Bottom-Rights are aligned
https://bugzilla.gnome.org/show_bug.cgi?id=761251
libgstreamer currently exports some debug category
symbols GST_CAT_*, but those are not declared in any
public headers.
Some plugins and libgstvideo just use GST_DEBUG_CATEGORY_EXTERN()
to declare and use those, but that's just not right at
all, and it won't work on Windows with MSVC. Instead look
up the categories via the API.
In order to detect graphical user input on the
textoverlay, the resulting rendering properties
need to be exposed to applications.
Fixes delayx property declaration.
https://bugzilla.gnome.org/show_bug.cgi?id=761251
The current position property is limited to X,Y positions
in the range of [0, 1]. This patch allows full control
over the overlay position, including partially outside
of the video area.
https://bugzilla.gnome.org/show_bug.cgi?id=761251
FEC may only be used when PLC is enabled on the audio decoder,
as it relies on empty buffers to generate audio from the next
buffer. Hooking to the gap events doesn't work as the audio
decoder does not like more buffers output than it sends.
The length of data to generate using FEC from the next packet
is determined by rounding the gap duration to nearest. This
ensures that duration imprecision does not cause quantization
to 2.5 milliseconds less than available. Doing so causes the
Opus API to fail decoding. Such duration imprecision is common
in live cases.
The buffer to consider when determining the length of audio
to be decoded is the previous buffer when using FEC, and the
new buffer otherwise. In the FEC case, this means we determine
the amount of audio from the previous buffer, whether it was
missing or not (and get the data either from this buffer, or
the current one if the previous one was missing).