Commit graph

115 commits

Author SHA1 Message Date
Matthew Waters
8be5c780bb qmlgloverlay: fix usage without an qmlglsink in the pipeline
Without a qmlglsink, we need to retrieve the window system display
ourselves rather than relying solely on qmlglsink to have priority on
the choice of display.
2020-03-24 10:24:36 +00:00
Matthew Waters
6397d2f910 qmlgloverlay: don't leak resources freed on a different GL thread
deleting a QOpenGLFrameBufferObject needs to occur on the same thread it
was created on in order to actually free the relevant resources
immediately.  Otherwise, they will be queued for deletion and not freed
until the associated QOpenGLContext is destroyed.
2020-03-23 14:05:18 +11:00
Matthew Waters
818dde2e02 qt: reorganize include defines 2020-03-20 21:23:03 +00:00
Dmitriy Purgin
40a82104ea gstqmlgl: Link to opengl32.lib on MinGW 2020-03-20 06:25:28 +00:00
Matthew Waters
7a25fb5b08 qt: add a qml overlay filter element [part 2]
It takes a qml scene description and renders it using a possible input
stream.

Currently supported on GLX and WGL.

Follow up to (as that MR had an old version of the commit):
- https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/merge_requests/475
- 4778d7166a: qt: add a qml overlay filter element
2020-03-19 17:26:54 +11:00
Matthew Waters
4778d7166a qt: add a qml overlay filter element
It takes a qml scene description and renders it using a possible input
stream.

Currently supported on GLX and WGL.
2020-03-18 11:22:39 +00:00
Matthew Waters
21acf312f0 qt: don't always activate/deactivate our GstGLContext
Techincally it is enough to activate at the beginning and then forget.
2020-03-18 11:22:39 +00:00
Matthew Waters
a1f53b4f46 qmlglsink: propagate the context up the the application
Allows the application to be notified of the OpenGL context creation.
2020-03-18 11:22:39 +00:00
Matthew Waters
5e9f80c79a qtitem: fix leak of caps 2020-03-18 11:22:39 +00:00
Niels De Graef
91c55bd920 qt: Use G_DECLARE_FINAL_TYPE 2020-03-16 09:20:07 +01:00
Milian Wolff
3e0d557744 qmlgl: ensure Qt defines GLsync to fix compile on some platforms
By explictly including QtGui/qopengl.h we force the code path that
defines GLsync in the Qt-specific way. Without that, some platforms
failed to compile the qmlgl plugin, since neither Qt nor gstreamer
defined GLsync then, leading to e.g.:

```
make[4]: Entering directory '/.../gst-plugins-good-1.16.1/ext/qt'
  CXX      libgstqmlgl_la-qtitem.lo
In file included from gstqtgl.h:32,
                 from qtitem.h:27,
                 from qtitem.cc:28:
/.../usr/include/gstreamer-1.0/
gst/gl/gstglfuncs.h:93:17: error: expected identifier before ‘*’ token
   ret (GSTGLAPI *name) args;
                 ^
/.../usr/include/gstreamer-1.0/
gst/gl/glprototypes/sync.h:27:1: note: in expansion of macro
‘GST_GL_EXT_FUNCTION’
 GST_GL_EXT_FUNCTION (GLsync, FenceSync,
 ^~~~~~~~~~~~~~~~~~~
```
2020-03-05 03:21:48 +00:00
Philipp Zabel
c47a585052 qmlglsink: fix build on EGL platform without X11 headers
If Mesa is built without X11 headers, building against Mesa EGL headers
requires a dependency on egl.pc, to define MESA_EGL_NO_X11_HEADERS.
This fixes a build error when compiling ext/qt/gstqtglutility.cc:

  In file included from /usr/include/EGL/egl.h:39,
                   from /usr/include/gstreamer-1.0/gst/gl/egl/gstegl.h:44,
                   from ../gst-plugins-good-1.16.1/ext/qt/gstqtglutility.cc:43:
  /usr/include/EGL/eglplatform.h:124:10: fatal error: X11/Xlib.h: No such file or directory
2019-12-04 22:38:49 +00:00
Matthew Waters
ae80fa4731 qmlglsrc: read from the back buffer when use-default-fbo = TRUE
glReadBuffer(GL_COLOR_ATTACHMENT0) on the default framebuffer (0) is
invalid GL API usage and would result in a GL error being thrown.
2019-10-25 22:09:20 +11:00
Matthew Waters
7f1e1d0d9d qmlglsrc: fix vertical flip matrix
Some time ago libgstgl defined the majorness of matrices it uses.
The majorness used by qmlglsrc was incompatible with the libgstgl.
2019-10-25 22:09:20 +11:00
Tim-Philipp Müller
c9a47c0c8d Remove autotools build system 2019-10-14 11:04:18 +01:00
Aaron Boxer
46989dca96 documentation: fix a number of typos 2019-10-05 22:38:11 +00:00
Tim-Philipp Müller
bf14759477 dv, gtk, qt, osxaudio, osxvideo, waveform: add to plugins list
Makes sure the paths for these plugins are included in the
uninstalled plugin paths list. And also for the docs.

Fixes #604
2019-05-29 14:56:37 +00:00
Benjamin Sigonneau
0375e53225 qmlglsink: fix compilation with Qt >= 5.5 on Windows
As of Qt >= 5.5, qmake do not link to opengl32 by default anymore. This commit adds opengl32.lib to the .pro
file so that the plugin can be build using QtCreator on Windows.
2019-04-18 17:14:18 +02:00
Nirbheek Chauhan
e40072630c meson: Build qt plugin in C++11 mode explicitly
This works implicitly most of the time, but we need to set it
explicitly for building with Android.
2019-04-17 15:48:26 +05:30
Nirbheek Chauhan
f23724b8a6 meson: Only ensure that moc is available on Linux
On other OSes, it's not possible to have qmake or the qt5 pkg-config
files and not have moc, and `moc` will not be in `PATH`, so this only
causes problems.
2019-04-01 18:20:28 +05:30
Matthew Waters
c92dcf513d qmlgl: Fix opengl header guard changes again
Reapply 3d708a5bfa in the correct place
after the iOS additions.
2019-02-05 15:27:49 +11:00
Nirbheek Chauhan
d677e635fc meson: qmlgl plugin iOS definitions
Tested with cross-ios-arm64 and cross-ios-x86, since those two are the
only archs shipped with the official Qt binaries.
2019-02-01 14:28:18 +05:30
Nirbheek Chauhan
0de89c0dbe qt: Don't define GLsync inside gstglfuncs.h
This was originally added for fixing conflicting definitions between
Android and Qt, but times have changed and now this breaks the build
on iOS:

 [...]/OpenGLES.framework/Headers/ES3/gl.h:1006:48: error: unknown type name 'gst_qt_GLsync'
 GL_API void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)   OPENGLES_DEPRECATED(ios(7.0, 12.0), tvos(9.0, 12.0));
                                               ^
 ../ext/qt/gstqtgl.h:49:16: note: expanded from macro 'GLsync'
 #define GLsync gst_qt_GLsync
                ^
 6 errors generated.

Instead, we simply avoid defining GLsync ourselves if we're using Qt.
2019-02-01 14:28:18 +05:30
Nirbheek Chauhan
1bdec4d055 meson: Fix indentation in qt plugin and add a FIXME comment 2019-02-01 14:28:18 +05:30
Nirbheek Chauhan
e9b5e78c9e meson: Add macOS definitions for qmlgl plugin
Tested with Cerbero.
2019-01-29 12:19:37 +05:30
Nirbheek Chauhan
8f9ca07756 meson: Fix building of qmlgl plugin on Android
Needs gnustl for C++ STL support, which is the GNU STL on Android API
19 and older, and is a wrapper for the llvm-libc++ STL on newer APIs.

QtGui C++ templates use GL functions, so GLESv2 is needed at link time
2019-01-29 12:19:37 +05:30
George Kiagiadakis
0a1d048ee3 qmlgl: add README.md with information on building for non-linux platforms with qmake 2019-01-21 11:55:50 +02:00
George Kiagiadakis
f09807fc3d qmlgl: meson: fix theoretical support for building for android
The android code path is slightly different than the EGLFS one,
so I added previously a HAVE_QT_ANDROID define for use with qmake.
Here I also add it in meson, although I expect nobody will ever use
meson to build this, as it's complicated.
2019-01-21 11:55:50 +02:00
George Kiagiadakis
eab642b1c3 qmlgl: qmake: add support for MacOS target 2019-01-21 11:55:50 +02:00
George Kiagiadakis
66d0c41161 qmlgl: qmake: remove cerbero's include dir from the include path
pkg-config should do it's job here, this is unnecessary and implies using cerbero
2019-01-21 11:55:50 +02:00
George Kiagiadakis
e279903857 qmlgl: qualify Qt includes with their module and remove module include dir from the .pro file
it is perfectly legal to use the <module/class> style of includes with Qt
and it avoids the need for having the module's include dir in the include path
2019-01-21 11:55:50 +02:00
George Kiagiadakis
584c5afbe5 qmlgl: qmake: don't link against QtWidgets, it's not used 2019-01-21 11:55:50 +02:00
George Kiagiadakis
d75284cd83 qmlgl: qmake: fix building for android 2019-01-21 11:55:50 +02:00
Nirbheek Chauhan
00f14f34b5 meson: Generate pkg-config file for qmlgl plugin 2019-01-18 21:11:25 +00:00
Nirbheek Chauhan
9ece93dbd8 meson: Search for qmake-qt5 before qmake
The canonical name for the binary is qmake-qt5, and qmake is the
generic name that can also be a qt4 qmake.
2019-01-18 14:41:14 +05:30
Edward Hervey
3d708a5bfa qtgl: Handle OPENGL header guard changes
In 2018 khronos changed the gl header guards. If we don't detect
this properly we would end up with plenty of symbol redifinition
(since we would be importing twice the "same" header).

Instead detect if the "newer" header was already included and if
so define the "old" define to avoid this situation

Fixes #523
2018-12-17 10:51:50 +01:00
Matthew Waters
319171b162 qt: Ensure GL headers are included
Otherwise there may be no valid typedef of GLsync.

...
/usr/include/gstreamer-1.0/gst/gl/gstglfuncs.h:93:24: note: in definition of macro 'GST_GL_EXT_FUNCTION'
   ret (GSTGLAPI *name) args;
                        ^~~~
/usr/include/gstreamer-1.0/gst/gl/glprototypes/sync.h:33:23: error: 'GLsync' has not been declared
                      (GLsync sync))
                       ^~~~~~
...

https://bugzilla.gnome.org/show_bug.cgi?id=796879
2018-08-01 12:11:04 +10:00
Nirbheek Chauhan
8f807477eb meson: Add feature options for all plugins
Checks for GL, Qt5, and C++ are still automagic. FIXMEs have been
added for these so they can be fixed later.

https://bugzilla.gnome.org/show_bug.cgi?id=795107
2018-07-27 18:42:54 +05:30
Iñigo Huguet
b03df1abf8 qmlgl: Fix conflicting declaration of type GLsync for non-android
https://bugzilla.gnome.org/show_bug.cgi?id=796821
2018-07-18 13:57:23 +10:00
Matthew Waters
ee046864d8 qt: also check for un-suffixed moc
e.g. Qt windows installer doesn't have suffixes
2018-06-07 14:28:37 +10:00
Matthew Waters
ca67a460ee meson: add build files for the qml plugin
Tested on linux with X11/wayland and semi-tested on Windows.

Windows crashes on item destruction however this is better than nothing.

Fix up some win32 build issues on the way with mismatched {} and
G_STMT_{START,END}
2018-04-15 23:49:57 +10:00
Carlos Rafael Giani
56a1eb65e2 qt: Get EGL native display from QPA if platform header is available
https://bugzilla.gnome.org/show_bug.cgi?id=792378
2018-03-22 09:58:52 +02:00
Matthew Waters
ff7d14a384 qt: don't use libEGL functions when we don't link to libEGL
Use the provided wrapper available from libgstgl.

https://bugzilla.gnome.org/show_bug.cgi?id=793547
2018-02-21 11:35:33 +11:00
Matthew Waters
93cf3ef912 qt: don't #include platform specific gstglcontext_*.h headers
They aren't public headers
2018-02-07 20:15:35 +11:00
Tim-Philipp Müller
fab34b7d0e gl: update plugins to use GstGL from -base 2017-12-19 12:02:31 +00:00
Matthew Waters
92c89e2a31 gl/caopengllayer: use public GstGLContext instead of Cocoa-specific one
Allows keeping the GstGLCAOpenGLLayer public but not the winsys-specific
context/display/window.
2017-11-27 15:20:28 +11:00
Jan Schmidt
4359684dd2 Revert "gl: Use GstGLDisplayEGL directly instead of creating a GstGLDisplayVIVFb subclass"
This reverts commit 47fd4d391e.

This patch is incorrect. It doesn't actually compile, and causes a crash
because the viv-fb window implementation needs a native EGL handle
to pass to fbCreateWindow, but the GstGLDisplayEGL handleis actually
an EGLDisplay now (and gets cast to the wrong type)
2017-11-24 01:48:27 +11:00
Tim-Philipp Müller
e16ad13ed6 qt: update qmake .pro file
Update for renaming of plugin file, and add some
missing source files.
2017-10-13 12:25:22 +01:00
Cassandra Rommel
43827a05f9 gl: Use GstGLDisplayEGL directly instead of creating a GstGLDisplayVIVFb subclass
This simplifies the code a lot without any functional changes apart from
not closing the display connection. Closing the display connection is
not safe to do as it is shared between all other code in the same
process and no reference counting or anything happens at the platform
layer.
2017-10-03 10:14:51 +02:00
Jochen Henneberg
a0d526a2a8 qmlglsink: Expose itemInitialized as property
Instead of just signalling when ready exposing the state
as a property allows us to bind at any time if player is
loaded async.
2017-09-14 15:12:12 +10:00