qt: add a qml overlay filter element [part 2]

It takes a qml scene description and renders it using a possible input
stream.

Currently supported on GLX and WGL.

Follow up to (as that MR had an old version of the commit):
- https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/merge_requests/475
- 4778d7166a: qt: add a qml overlay filter element
This commit is contained in:
Matthew Waters 2020-02-26 18:29:06 +11:00
parent 4778d7166a
commit 7a25fb5b08
8 changed files with 328 additions and 94 deletions

View file

@ -251,7 +251,7 @@ gst_qt_get_gl_wrapcontext (GstGLDisplay * display,
gst_gl_context_activate(*wrap_glcontext, TRUE);
if (!gst_gl_context_fill_info (*wrap_glcontext, &error)) {
GST_ERROR ("failed to retrieve qt context info: %s", error->message);
g_object_unref (*wrap_glcontext);
gst_object_unref (*wrap_glcontext);
*wrap_glcontext = NULL;
return FALSE;
} else {
@ -282,9 +282,9 @@ gst_qt_get_gl_wrapcontext (GstGLDisplay * display,
gst_object_unref (window);
if (!gst_gl_context_create (*context, *wrap_glcontext, &error)) {
GST_ERROR ("failed to create shared GL context: %s", error->message);
g_object_unref (*context);
gst_object_unref (*context);
*context = NULL;
g_object_unref (*wrap_glcontext);
gst_object_unref (*wrap_glcontext);
*wrap_glcontext = NULL;
wglMakeCurrent (device, (HGLRC) gl_handle);
return FALSE;
@ -317,18 +317,26 @@ qt_opengl_native_context_from_gst_gl_context (GstGLContext * context)
#endif
#if GST_GL_HAVE_PLATFORM_EGL
if (platform == GST_GL_PLATFORM_EGL) {
#if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND)
EGLDisplay egl_display = EGL_DEFAULT_DISPLAY;
GstGLDisplay *display = gst_gl_context_get_display (context);
GstGLDisplayEGL *display_egl = gst_gl_display_egl_from_gl_display (display);
#if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND)
if (gst_gl_display_get_handle_type (display) == GST_GL_DISPLAY_TYPE_WAYLAND) {
GstGLDisplayEGL *display_egl = gst_gl_display_egl_from_gl_display (display);
if (display_egl) {
EGLDisplay egl_display = (EGLDisplay) gst_gl_display_get_handle ((GstGLDisplay *) display_egl);
gst_object_unref (display_egl);
gst_object_unref (display);
return QVariant::fromValue(QEGLNativeContext((EGLContext) handle, egl_display));
}
#if 1
g_warning ("Qt does not support wrapping native OpenGL contexts "
"on wayland. See https://bugreports.qt.io/browse/QTBUG-82528");
gst_object_unref (display_egl);
gst_object_unref (display);
return QVariant::fromValue(nullptr);
#else
if (display_egl)
egl_display = (EGLDisplay) gst_gl_display_get_handle ((GstGLDisplay *) display_egl);
#endif
}
#endif
gst_object_unref (display_egl);
gst_object_unref (display);
return QVariant::fromValue(QEGLNativeContext((EGLContext) handle, egl_display));
}
#endif
#if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)

View file

@ -238,6 +238,9 @@ gst_qt_overlay_gl_stop (GstGLBaseFilter * bfilter)
{
GstQtOverlay *qt_overlay = GST_QT_OVERLAY (bfilter);
if (qt_overlay->widget)
qt_overlay->widget->setBuffer (NULL);
if (qt_overlay->renderer) {
qt_overlay->renderer->cleanup();
delete qt_overlay->renderer;
@ -272,6 +275,7 @@ gst_qt_overlay_prepare_output_buffer (GstBaseTransform * btrans,
GstGLFilter *filter = GST_GL_FILTER (btrans);
GstQtOverlay *qt_overlay = GST_QT_OVERLAY (btrans);
GstGLMemory *out_mem;
GstGLSyncMeta *sync_meta;
if (qt_overlay->widget) {
qt_overlay->widget->setCaps (bfilter->in_caps);
@ -292,6 +296,9 @@ gst_qt_overlay_prepare_output_buffer (GstBaseTransform * btrans,
GST_VIDEO_INFO_WIDTH (&filter->in_info),
GST_VIDEO_INFO_HEIGHT (&filter->out_info));
sync_meta = gst_buffer_add_gl_sync_meta (bfilter->context, *outbuf);
gst_gl_sync_meta_set_sync_point (sync_meta, bfilter->context);
bclass->copy_metadata (btrans, buffer, *outbuf);
return GST_FLOW_OK;

View file

@ -104,6 +104,62 @@ void GstAnimationDriver::setNextTime(qint64 ms)
m_next = ms;
}
struct SharedRenderData
{
volatile int refcount;
GMutex lock;
GstAnimationDriver *m_animationDriver;
QOpenGLContext *m_context;
GstBackingSurface *m_surface;
};
static struct SharedRenderData *
shared_render_data_new (void)
{
struct SharedRenderData *ret = g_new0 (struct SharedRenderData, 1);
ret->refcount = 1;
g_mutex_init (&ret->lock);
return ret;
}
static void
shared_render_data_free (struct SharedRenderData * data)
{
GST_DEBUG ("%p freeing shared render data", data);
g_mutex_clear (&data->lock);
if (data->m_animationDriver) {
data->m_animationDriver->uninstall();
delete data->m_animationDriver;
}
data->m_animationDriver = nullptr;
if (data->m_context)
delete data->m_context;
data->m_context = nullptr;
if (data->m_surface)
delete data->m_surface;
data->m_surface = nullptr;
}
static struct SharedRenderData *
shared_render_data_ref (struct SharedRenderData * data)
{
GST_TRACE ("%p reffing shared render data", data);
g_atomic_int_inc (&data->refcount);
return data;
}
static void
shared_render_data_unref (struct SharedRenderData * data)
{
GST_TRACE ("%p unreffing shared render data", data);
if (g_atomic_int_dec_and_test (&data->refcount))
shared_render_data_free (data);
}
void
GstQuickRenderer::deactivateContext ()
{
@ -123,25 +179,34 @@ delete_cxx (QOpenGLFramebufferObject * cxx)
GstQuickRenderer::GstQuickRenderer()
: gl_context(NULL),
m_context(nullptr),
m_renderThread(nullptr),
m_surface(nullptr),
m_fbo(nullptr),
m_quickWindow(nullptr),
m_renderControl(nullptr),
m_qmlEngine(nullptr),
m_qmlComponent(nullptr),
m_rootItem(nullptr),
m_animationDriver(nullptr),
gl_allocator(NULL),
gl_params(NULL),
gl_mem(NULL)
gl_mem(NULL),
m_sharedRenderData(NULL)
{
init_debug ();
}
static gpointer
dup_shared_render_data (gpointer data, gpointer user_data)
{
struct SharedRenderData *render_data = (struct SharedRenderData *) data;
if (render_data)
return shared_render_data_ref (render_data);
return NULL;
}
bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), false);
g_return_val_if_fail (gst_gl_context_get_current () == context, false);
QVariant qt_native_context = qt_opengl_native_context_from_gst_gl_context (context);
@ -152,40 +217,63 @@ bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
"native context");
return false;
}
QThread *renderThread = QThread::currentThread();
m_context = new QOpenGLContext;
m_context->setNativeHandle(qt_native_context);
struct SharedRenderData *render_data = NULL, *old_render_data;
do {
if (render_data)
shared_render_data_unref (render_data);
m_surface = new GstBackingSurface;
m_surface->create(); /* FIXME: may need to be called on Qt's main thread */
old_render_data = render_data = (struct SharedRenderData *)
g_object_dup_data (G_OBJECT (context),
"qt.gl.render.shared.data", dup_shared_render_data, NULL);
if (!render_data)
render_data = shared_render_data_new ();
} while (old_render_data != render_data
&& !g_object_replace_data (G_OBJECT (context),
"qt.gl.render.shared.data", old_render_data, render_data,
NULL, NULL));
m_sharedRenderData = render_data;
m_renderThread = QThread::currentThread();
gst_gl_context_activate (context, FALSE);
g_mutex_lock (&m_sharedRenderData->lock);
if (!m_sharedRenderData->m_context) {
m_sharedRenderData->m_context = new QOpenGLContext;
GST_TRACE ("%p new QOpenGLContext %p", this, m_sharedRenderData->m_context);
m_sharedRenderData->m_context->setNativeHandle(qt_native_context);
/* Qt does some things that it may require the OpenGL context current in
* ->create() so that it has the necessry information to create the
* QOpenGLContext from the native handle. This may fail if the OpenGL
* context is already current in another thread so we need to deactivate
* the context from GStreamer's thread before asking Qt to create the
* QOpenGLContext with ->create().
*/
m_context->create();
m_context->doneCurrent();
m_sharedRenderData->m_surface = new GstBackingSurface;
m_sharedRenderData->m_surface->create(); /* FIXME: may need to be called on Qt's main thread */
m_context->moveToThread (m_renderThread);
if (!m_context->makeCurrent(m_surface)) {
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
"Could not make Qt OpenGL context current");
/* try to keep the same OpenGL context state */
gst_gl_context_activate (context, TRUE);
return false;
}
if (!gst_gl_context_activate (context, TRUE)) {
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
"Could not make OpenGL context current again");
return false;
gst_gl_context_activate (context, FALSE);
/* Qt does some things that it may require the OpenGL context current in
* ->create() so that it has the necessry information to create the
* QOpenGLContext from the native handle. This may fail if the OpenGL
* context is already current in another thread so we need to deactivate
* the context from GStreamer's thread before asking Qt to create the
* QOpenGLContext with ->create().
*/
m_sharedRenderData->m_context->create();
m_sharedRenderData->m_context->doneCurrent();
m_sharedRenderData->m_context->moveToThread (renderThread);
if (!m_sharedRenderData->m_context->makeCurrent(m_sharedRenderData->m_surface)) {
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
"Could not make Qt OpenGL context current");
/* try to keep the same OpenGL context state */
gst_gl_context_activate (context, TRUE);
g_mutex_unlock (&m_sharedRenderData->lock);
return false;
}
if (!gst_gl_context_activate (context, TRUE)) {
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
"Could not make OpenGL context current again");
g_mutex_unlock (&m_sharedRenderData->lock);
return false;
}
}
g_mutex_unlock (&m_sharedRenderData->lock);
m_renderControl = new QQuickRenderControl();
/* Create a QQuickWindow that is associated with our render control. Note that this
@ -194,7 +282,7 @@ bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
*/
m_quickWindow = new QQuickWindow(m_renderControl);
/* after QQuickWindow creation as QQuickRenderControl requires it */
m_renderControl->prepareThread (m_renderThread);
m_renderControl->prepareThread (renderThread);
/* Create a QML engine. */
m_qmlEngine = new QQmlEngine;
@ -203,9 +291,47 @@ bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
gl_context = static_cast<GstGLContext*>(gst_object_ref (context));
gl_allocator = (GstGLBaseMemoryAllocator *) gst_gl_memory_allocator_get_default (gl_context);
gl_params = (GstGLAllocationParams *) (gst_gl_video_allocation_params_new_wrapped_texture (gl_context,
NULL, &this->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA8,
0, NULL, (GDestroyNotify) delete_cxx));
gl_params = (GstGLAllocationParams *)
gst_gl_video_allocation_params_new_wrapped_texture (gl_context,
NULL, &this->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA8,
0, NULL, (GDestroyNotify) delete_cxx);
/* This is a gross hack relying on the internals of Qt and GStreamer
* however it's the only way to remove this warning on shutdown of all
* resources.
*
* GLib-CRITICAL **: 17:35:24.988: g_main_context_pop_thread_default: assertion 'g_queue_peek_head (stack) == context' failed
*
* The reason is that libgstgl has a GMainContext that it pushes as the
* thread default context. Then later, Qt pushes a thread default main
* context. The detruction order of the GMainContext's is reversed as
* GStreamer will explicitly pop the thread default main context however
* Qt pops when the thread is about to be destroyed. GMainContext is
* unhappy with the ordering of the pops.
*/
GMainContext *gst_main_context = g_main_context_ref_thread_default ();
/* make Qt allocate and push a thread-default GMainContext if it is
* going to */
QEventLoop loop;
if (loop.processEvents())
GST_LOG ("pending QEvents processed");
GMainContext *qt_main_context = g_main_context_ref_thread_default ();
if (qt_main_context == gst_main_context) {
g_main_context_unref (qt_main_context);
g_main_context_unref (gst_main_context);
} else {
/* We flip the order of the GMainContext's so that the destruction
* order can be preserved. */
g_main_context_pop_thread_default (qt_main_context);
g_main_context_pop_thread_default (gst_main_context);
g_main_context_push_thread_default (qt_main_context);
g_main_context_push_thread_default (gst_main_context);
g_main_context_unref (qt_main_context);
g_main_context_unref (gst_main_context);
}
return true;
}
@ -213,11 +339,14 @@ bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
GstQuickRenderer::~GstQuickRenderer()
{
gst_gl_allocation_params_free (gl_params);
gst_clear_object (&gl_allocator);
}
void GstQuickRenderer::stop ()
void GstQuickRenderer::stopGL ()
{
g_assert (QOpenGLContext::currentContext() == m_context);
GST_DEBUG ("%p stop QOpenGLContext curent: %p stored: %p", this,
QOpenGLContext::currentContext(), m_sharedRenderData->m_context);
g_assert (QOpenGLContext::currentContext() == m_sharedRenderData->m_context);
if (m_renderControl)
m_renderControl->invalidate();
@ -226,10 +355,13 @@ void GstQuickRenderer::stop ()
delete m_fbo;
m_fbo = nullptr;
m_context->doneCurrent();
if (m_animationDriver)
delete m_animationDriver;
m_animationDriver = nullptr;
QEventLoop loop;
if (loop.processEvents())
GST_LOG ("%p pending QEvents processed", this);
if (m_sharedRenderData)
shared_render_data_unref (m_sharedRenderData);
m_sharedRenderData = NULL;
}
void GstQuickRenderer::cleanup()
@ -253,28 +385,27 @@ void GstQuickRenderer::cleanup()
if (m_qmlEngine)
delete m_qmlEngine;
m_qmlEngine = nullptr;
if (m_rootItem)
delete m_rootItem;
m_rootItem = nullptr;
gst_clear_object (&gl_context);
if (m_context)
delete m_context;
m_context = nullptr;
}
void GstQuickRenderer::ensureFbo()
{
if (m_fbo && m_fbo->size() != m_surface->size()) {
GST_INFO ("removing old framebuffer created with size %ix%i",
m_fbo->size().width(), m_fbo->size().height());
if (m_fbo && m_fbo->size() != m_sharedRenderData->m_surface->size()) {
GST_INFO ("%p removing old framebuffer created with size %ix%i",
this, m_fbo->size().width(), m_fbo->size().height());
delete m_fbo;
m_fbo = nullptr;
}
if (!m_fbo) {
m_fbo = new QOpenGLFramebufferObject(m_surface->size(),
QOpenGLFramebufferObject::CombinedDepthStencil);
m_fbo = new QOpenGLFramebufferObject(m_sharedRenderData->m_surface->size(),
QOpenGLFramebufferObject::CombinedDepthStencil);
m_quickWindow->setRenderTarget(m_fbo);
GST_DEBUG ("new framebuffer created with size %ix%i",
GST_DEBUG ("%p new framebuffer created with size %ix%i", this,
m_fbo->size().width(), m_fbo->size().height());
}
}
@ -282,15 +413,18 @@ void GstQuickRenderer::ensureFbo()
void
GstQuickRenderer::renderGstGL ()
{
GST_DEBUG ("current QOpenGLContext %p", QOpenGLContext::currentContext());
GST_TRACE ("%p current QOpenGLContext %p", this,
QOpenGLContext::currentContext());
m_quickWindow->resetOpenGLState();
m_animationDriver->advance();
m_sharedRenderData->m_animationDriver->advance();
QEventLoop loop;
if (loop.processEvents())
GST_LOG ("pending QEvents processed");
loop.exit();
ensureFbo();
/* Synchronization and rendering happens here on the render thread. */
@ -310,7 +444,7 @@ GstQuickRenderer::renderGstGL ()
GstGLMemory *GstQuickRenderer::generateOutput(GstClockTime input_ns)
{
m_animationDriver->setNextTime(input_ns / GST_MSECOND);
m_sharedRenderData->m_animationDriver->setNextTime(input_ns / GST_MSECOND);
/* run an event loop to update any changed values for rendering */
QEventLoop loop;
@ -326,7 +460,8 @@ GstGLMemory *GstQuickRenderer::generateOutput(GstClockTime input_ns)
m_renderControl->polishItems();
/* TODO: an async version could be used where */
gst_gl_context_thread_add (gl_context, (GstGLContextThreadFunc) GstQuickRenderer::render_gst_gl_c, this);
gst_gl_context_thread_add (gl_context,
(GstGLContextThreadFunc) GstQuickRenderer::render_gst_gl_c, this);
GstGLMemory *tmp = gl_mem;
gl_mem = NULL;
@ -337,12 +472,12 @@ GstGLMemory *GstQuickRenderer::generateOutput(GstClockTime input_ns)
void GstQuickRenderer::initializeGstGL ()
{
GST_TRACE ("current QOpenGLContext %p", QOpenGLContext::currentContext());
if (!m_context->makeCurrent(m_surface)) {
if (!m_sharedRenderData->m_context->makeCurrent(m_sharedRenderData->m_surface)) {
m_errorString = "Failed to make Qt's wrapped OpenGL context current";
return;
}
GST_INFO ("current QOpenGLContext %p", QOpenGLContext::currentContext());
m_renderControl->initialize(m_context);
m_renderControl->initialize(m_sharedRenderData->m_context);
/* 1. QAnimationDriver's are thread-specific
* 2. QAnimationDriver controls the 'animation time' that the Qml scene is
@ -350,13 +485,18 @@ void GstQuickRenderer::initializeGstGL ()
*/
/* FIXME: what happens with multiple qmlgloverlay elements? Do we need a
* shared animation driver? */
m_animationDriver = new GstAnimationDriver;
m_animationDriver->install();
g_mutex_lock (&m_sharedRenderData->lock);
if (m_sharedRenderData->m_animationDriver == nullptr) {
m_sharedRenderData->m_animationDriver = new GstAnimationDriver;
m_sharedRenderData->m_animationDriver->install();
}
g_mutex_unlock (&m_sharedRenderData->lock);
}
void GstQuickRenderer::initializeQml()
{
disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &GstQuickRenderer::initializeQml);
disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this,
&GstQuickRenderer::initializeQml);
if (m_qmlComponent->isError()) {
const QList<QQmlError> errorList = m_qmlComponent->errors();
@ -388,12 +528,14 @@ void GstQuickRenderer::initializeQml()
updateSizes();
/* Initialize the render control and our OpenGL resources. */
gst_gl_context_thread_add (gl_context, (GstGLContextThreadFunc) GstQuickRenderer::initialize_gst_gl_c, this);
gst_gl_context_thread_add (gl_context,
(GstGLContextThreadFunc) GstQuickRenderer::initialize_gst_gl_c, this);
}
void GstQuickRenderer::updateSizes()
{
GstBackingSurface *surface = static_cast<GstBackingSurface *>(m_surface);
GstBackingSurface *surface =
static_cast<GstBackingSurface *>(m_sharedRenderData->m_surface);
/* Behave like SizeRootObjectToView. */
QSize size = surface->size();
@ -411,7 +553,7 @@ void GstQuickRenderer::updateSizes()
void GstQuickRenderer::setSize(int w, int h)
{
static_cast<GstBackingSurface *>(m_surface)->setSize(w, h);
static_cast<GstBackingSurface *>(m_sharedRenderData->m_surface)->setSize(w, h);
updateSizes();
}
@ -427,7 +569,8 @@ bool GstQuickRenderer::setQmlScene (const gchar * scene, GError ** error)
m_qmlComponent->setData(QByteArray (scene), QUrl(""));
if (m_qmlComponent->isLoading())
/* TODO: handle async properly */
connect(m_qmlComponent, &QQmlComponent::statusChanged, this, &GstQuickRenderer::initializeQml);
connect(m_qmlComponent, &QQmlComponent::statusChanged, this,
&GstQuickRenderer::initializeQml);
else
initializeQml();

View file

@ -80,8 +80,8 @@ private:
static void initialize_gst_gl_c (GstGLContext * context, GstQuickRenderer * self) { self->initializeGstGL (); }
void initializeGstGL ();
static void stop_c (GstGLContext * context, GstQuickRenderer * self) { self->stop (); }
void stop ();
static void stop_c (GstGLContext * context, GstQuickRenderer * self) { self->stopGL (); }
void stopGL ();
static void activate_context_c (GstGLContext * context, GstQuickRenderer * self) { self->activateContext (); }
void activateContext ();
@ -90,16 +90,12 @@ private:
void deactivateContext ();
GstGLContext *gl_context;
QOpenGLContext *m_context;
QThread *m_renderThread;
GstBackingSurface *m_surface;
QOpenGLFramebufferObject *m_fbo;
QQuickWindow *m_quickWindow;
QQuickRenderControl *m_renderControl;
QQmlEngine *m_qmlEngine;
QQmlComponent *m_qmlComponent;
QQuickItem *m_rootItem;
GstAnimationDriver *m_animationDriver;
GstGLBaseMemoryAllocator *gl_allocator;
GstGLAllocationParams *gl_params;
@ -107,6 +103,7 @@ private:
GstGLMemory *gl_mem;
QString m_errorString;
struct SharedRenderData *m_sharedRenderData;
};
#endif /* __QT_QUICK_RENDER_H__ */

View file

@ -135,7 +135,7 @@ QtGLVideoItem::~QtGLVideoItem()
* no qmlglsink's will call in again, and that
* any ongoing calls are done by invalidating the proxy
* pointer */
GST_INFO ("Destroying QtGLVideoItem and invalidating the proxy");
GST_INFO ("%p Destroying QtGLVideoItem and invalidating the proxy %p", this, proxy.get());
proxy->invalidateRef();
proxy.clear();
@ -147,6 +147,8 @@ QtGLVideoItem::~QtGLVideoItem()
if (this->priv->display)
gst_object_unref(this->priv->display);
gst_buffer_replace (&this->priv->buffer, NULL);
gst_caps_replace (&this->priv->caps, NULL);
g_free (this->priv);
this->priv = NULL;
@ -261,11 +263,13 @@ QtGLVideoItemInterface::setBuffer (GstBuffer * buffer)
{
QMutexLocker locker(&lock);
if (qt_item == NULL)
if (qt_item == NULL) {
GST_WARNING ("%p actual item is NULL. setBuffer call ignored", this);
return;
}
if (!qt_item->priv->negotiated) {
GST_WARNING ("Got buffer on unnegotiated QtGLVideoItem. Dropping");
GST_WARNING ("%p Got buffer on unnegotiated QtGLVideoItem. Dropping", this);
return;
}
@ -281,7 +285,7 @@ QtGLVideoItemInterface::setBuffer (GstBuffer * buffer)
void
QtGLVideoItem::onSceneGraphInitialized ()
{
GST_DEBUG ("scene graph initialization with Qt GL context %p",
GST_DEBUG ("%p scene graph initialization with Qt GL context %p", this,
this->window()->openglContext ());
if (this->priv->qt_context == this->window()->openglContext ())
@ -308,6 +312,10 @@ QtGLVideoItem::onSceneGraphInvalidated ()
GST_FIXME ("%p scene graph invalidated", this);
}
/**
* Retrieve and populate the GL context information from the current
* OpenGL context.
*/
gboolean
QtGLVideoItemInterface::initWinSys ()
{
@ -408,27 +416,28 @@ _calculate_par (QtGLVideoItem * widget, GstVideoInfo * info)
if (!ok)
return FALSE;
GST_LOG ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n, display_par_d);
GST_LOG ("%p PAR: %u/%u DAR:%u/%u", widget, par_n, par_d, display_par_n,
display_par_d);
if (height % display_ratio_den == 0) {
GST_DEBUG ("keeping video height");
GST_DEBUG ("%p keeping video height", widget);
widget->priv->display_width = (guint)
gst_util_uint64_scale_int (height, display_ratio_num,
display_ratio_den);
widget->priv->display_height = height;
} else if (width % display_ratio_num == 0) {
GST_DEBUG ("keeping video width");
GST_DEBUG ("%p keeping video width", widget);
widget->priv->display_width = width;
widget->priv->display_height = (guint)
gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
} else {
GST_DEBUG ("approximating while keeping video height");
GST_DEBUG ("%p approximating while keeping video height", widget);
widget->priv->display_width = (guint)
gst_util_uint64_scale_int (height, display_ratio_num,
display_ratio_den);
widget->priv->display_height = height;
}
GST_DEBUG ("scaling to %dx%d", widget->priv->display_width,
GST_DEBUG ("%p scaling to %dx%d", widget, widget->priv->display_width,
widget->priv->display_height);
return TRUE;

View file

@ -60,12 +60,13 @@ int main(int argc, char *argv[])
/* the plugin must be loaded before loading the qml file to register the
* GstGLVideoItem qml item */
GstElement *overlay = gst_element_factory_make ("qmlgloverlay", NULL);
GstElement *overlay2 = gst_element_factory_make ("qmlgloverlay", NULL);
GstElement *sink = gst_element_factory_make ("qmlglsink", NULL);
g_assert (src && glupload && overlay && sink);
gst_bin_add_many (GST_BIN (pipeline), src, glupload, overlay, sink, NULL);
gst_element_link_many (src, glupload, overlay, sink, NULL);
gst_bin_add_many (GST_BIN (pipeline), src, glupload, overlay, overlay2, sink, NULL);
gst_element_link_many (src, glupload, overlay, overlay2, sink, NULL);
/* load qmlglsink output */
QQmlApplicationEngine engine;
@ -93,10 +94,21 @@ int main(int argc, char *argv[])
QByteArray overlay_scene = f.readAll();
qDebug() << overlay_scene;
QFile f2(":/overlay2.qml");
if(!f2.open(QIODevice::ReadOnly)) {
qWarning() << "error: " << f2.errorString();
return 1;
}
QByteArray overlay_scene2 = f2.readAll();
qDebug() << overlay_scene2;
/* load qmlgloverlay contents */
g_signal_connect (overlay, "qml-scene-initialized", G_CALLBACK (on_overlay_scene_initialized), NULL);
g_object_set (overlay, "qml-scene", overlay_scene.data(), NULL);
g_signal_connect (overlay2, "qml-scene-initialized", G_CALLBACK (on_overlay_scene_initialized), NULL);
g_object_set (overlay2, "qml-scene", overlay_scene2.data(), NULL);
rootObject->scheduleRenderJob (new SetPlaying (pipeline),
QQuickWindow::BeforeSynchronizingStage);

View file

@ -0,0 +1,57 @@
import QtQuick 2.4
import org.freedesktop.gstreamer.GLVideoItem 1.0
Item {
/* render upside down for GStreamer */
transform: Scale { origin.x : 0; origin.y : height / 2.; yScale : -1 }
GstGLVideoItem {
id: video
objectName: "inputVideoItem"
anchors.centerIn: parent
width: parent.width
height: parent.height
}
Text {
id: rotatingText
anchors.centerIn: parent
text: "Qt Quick\nrendered to\na texture"
font.pointSize: 20
color: "black"
style: Text.Outline
styleColor: "white"
RotationAnimator {
target: rotatingText;
from: 0;
to: 360;
duration: 10000
running: true
loops: Animation.Infinite
}
}
Text {
property int elapsedTime: 0
id: time
anchors.bottom: rotatingText.top
anchors.horizontalCenter: rotatingText.horizontalCenter
font.pointSize: 12
style: Text.Outline
styleColor: "red"
color: "black"
Timer {
interval: 1000
running: true
repeat: true
onTriggered: {
parent.elapsedTime += interval / 1000
parent.text = "overlay: " + parent.elapsedTime.toString() + " seconds"
}
}
}
}

View file

@ -2,5 +2,6 @@
<qresource prefix="/">
<file>main.qml</file>
<file>overlay.qml</file>
<file>overlay2.qml</file>
</qresource>
</RCC>