This commit introduces IOSGLMemory which is a GLMemory that falls back to
GstAppleCoreVideoMemory for CPU access. This is a temporary solution until
IOSurface gets exposed as a public framework on iOS and so we can use
IOSurfaceMemory on both MacOS and iOS.
https://bugzilla.gnome.org/show_bug.cgi?id=769210
Now when used with video/x-raw as input, the GLMemoryUpload method checks for
->tex_target in input GLMemory(es) and sets the output texture-target
accordingly.
Fixes video corruption with a pipeline like avfvideosrc ! video/x-raw !
glimagesink where on macos avfvideosrc pushes RECTANGLE textures but glupload
was configuring texture-target=2D as output.
The headers passed as parametter are relative to the build dir
basically "../subproject/gst-plugins-bad/gst-libs/gst/mpegts/XXX.h"
but that does not match what is needed at build time when building as
subproject, also we always add current dir as include_dir so we are
safe including directly.
And link mpegtsdemux against the 'math' library as it is needed.
The videoaggregator negotiation sequence changed some time
back and broke glstereomix. Instead of doing nego incorrectly
in the find_best_format() vfunc, do it directly in the
update_caps() method.
Don't set the chosen texture-target into the wrong structure.
The input caps may not be writable, and in any case - the
intention was to configure the othercaps. Also, remove an
extra unref - the othercaps ref is consumed by
gst_caps_make_writable already.
And scale the bitrate with the absolute rate (if it's bigger than 1.0) to get
to the real bitrate due to faster playback.
This allowed in my tests to play a stream with 10x speed without buffering as
the lowest bitrate is chosen, instead of staying/selecting the highest bitrate
and then buffering all the time.
It was previously disabled for not very well specified reasons, which seem to
be not valid anymore nowadays.
It implements now this interface with its video-direction
property. Values are changed to GstVideoOrientationMethod but they have
the same value than the originals.
https://bugzilla.gnome.org/show_bug.cgi?id=768687
Add systemstream=false to caps, otherwise the decoder
may be picked for MPEG-PS files. Also parsed=true,
as video toolbox expects entire frame in
VTDecompressionSessionDecodeFrame.
https://bugzilla.gnome.org/show_bug.cgi?id=770049
Prevent the manifest update loop from looping endlessly
after a seek event, by clearing the variable that tells
the task function not to immediately exit.
The new streams should not be exposed until all streams are done with the
current fragment. The old code is incorrect and actually only checked the
current stream. Fix this by properly checking all streams.
Also, ignore the current stream. The code is only reached when the current
stream finished downloading and since
07f49f15b1 ("adaptivedemux: On EOS, handle it
before waking download loop") download_finished is set after
gst_adaptive_demux_stream_advance_fragment_unlocked() is called.
Without this HLS playback with multiple streams is broken, because the new
streams are never exposed.
https://bugzilla.gnome.org/show_bug.cgi?id=770075
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
_stdint.h is generated by Autotools and we don't really need it. All
supported platforms now ship with stdint.h. The only stickler was MSVC,
and since Visual Studio 2015 it also ships stdint.h now.
It now returns the correct values for both orthographic and perspective
projections and takes into account the aspect ratio of the video, handles
the Y-flipping in GL and by us and uses some more helpers from graphene.
Multiple threads may be accessing the wayland fd at the same time which
requires the use of special wayland API to deal with to ensure nobody
will steal reads and cause a stall for anyone else.
Fixes spurious segfault in unit test, where the task was started again during
shutdown when all pads were removed... and was then still running while the
element was finalized.