Commit graph

3 commits

Author SHA1 Message Date
Seungha Yang
554855f87f d3d11: Disable packed and subsampled YUV formats
Direct3D11 sampler doesn't support them very well, and conversion
outputs usually result in poor visual quality with our shader code.
Should disable support for such formats for now

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2344>
2021-07-29 22:33:30 +09:00
Seungha Yang
7c94b9c4b0 d3d11: Add support for GRAY and more YUV formats
By this commit, following formats will be newly supported by d3d11 elements

* Y444_{8, 12, 16}LE formats:
  Similar to other planar formats. Such Y444 variants are not supported
  by Direct3D11 natively, but we can simply map each plane by
  using R8 and/or R16 texture.
* P012_LE:
  It is not different from P016_LE, but defining P012 and P016 separately
  for more explicit signalling. Note that DXVA uses P016 texture
  for 12bits encoded bitstreams.
* GRAY:
  This format is required for some codecs (e.g., AV1) if monochrome
  is supported
* 4:2:0 planar 12bits (I420_12LE) and 4:2:2 planar 8, 10, 12bits
  formats (Y42B, I422_10LE, and I422_12LE)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2346>
2021-06-23 15:35:36 +00:00
Seungha Yang
2c14a7253b libs: d3d11: Port to C++
In general, C++ COM APIs are slightly less verbose and more readable
than C APIs. And C++ supports some helper methods
(smart pointer and C++ only macros for example) which are not allowed for C.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2343>
2021-06-20 20:10:24 +09:00
Renamed from gst-libs/gst/d3d11/gstd3d11device.c (Browse further)