This simplifies the code and also makes sure that we don't forget to check all
conditions for waiting.
Also fix a potential deadlock caused by not checking if we're actually still
running before starting to wait.
Actually we should always recalculate buffer size since our buffer size
even when not-padded is smaller for many sub-sampled formats. This is
because we don't add padding between the planes.
https://bugzilla.gnome.org/show_bug.cgi?id=740900
Problem was that if buffer was mapped READWRITE (state of buffers from
libav right now), mapping it READ/GL will not upload. This is because the
flag is only set when the buffer is unmapped. We can fix this by setting
the flags in map. This result in already mapped buffer that get mapped
to be read in GL will be uploaded. The problem is that if the write
mapper makes modification afterward, the modification will never get
uploaded.
https://bugzilla.gnome.org/show_bug.cgi?id=740900
When this is TRUE, we really have to produce output. This happens
in live mixing mode when we have to output something for the current
time, no matter if we have enough input or not.
This removes the uses of GAsyncQueue and replaces it with explicit
GMutex, GCond and wakeup count which is used for the non-live case.
For live pipelines, the aggregator waits on the clock until either
data arrives on all sink pads or the expected output buffer time
arrives plus the timeout/latency at which time, the subclass
produces a buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=741146
To avoid race conditions with gst_task_stop(); gst_task_join() with
another thread doing gst_task_pause(), the joining thread would be
waiting for the task to stop but it would never happen. So just
use gst_task_stop() everywhere to prevent more mutexes
Check if the stream is live before checking if it is EOS as a live
stream might be considered EOS when it just needs to wait for a manifest
update to proceed with the next fragments
During flushing seeks the flushing flow return will propagate up to the
source element and all pads are going to have the flushing flag set.
So before restarting also remove that flag together with the EOS one.
We don't do that when pushing the flush stop event because our event
handler for the proxypad will drop all events.
A context can create a GLsync object that can be waited on in order
to ensure that GL resources created in one context are able to be
used in another shared context without any chance of reading invalid
data.
This meta would be placed on buffers that are known to cross from
one context to another. The receiving element would then wait
on the sync object to ensure that the data to be used is complete.