If an rtx packet arrives that hasn't been requested (it might
have been requested from prior to a reset), ignore it so that
it doesn't inadvertently trigger a clock skew.
In the case of reordered packets, calculating skew would cause
pts values to be off. Only calculate skew when packets come
in as expected. Also, late RTX packets should not trigger
clock skew adjustments.
Fixes#612
If, say, a rtx-packet arrives really late, this can have a dramatic
effect on the jitterbuffer clock-skew logic, having it being reset
and losing track of the current dts-to-pts calculations, directly affecting
the packets that arrive later.
This is demonstrated in the test, where a RTX packet is pushed in really
late, and without this patch the last packet will have its PTS affected
by this, where as a late RTX packet should be redundant information, and
not affect anything.
This patch corrects the delay set on EXPECTED timers that are added when
processing gaps. Previously the delay could be too small so that
'timout + delay' was much less than 'now', causing the following retries
to be scheduled too early. (They were sent earlier than
rtx-retry-timeout after the previous timeout.)
If it goes over 2^15 packets, it will think it has rolled over
and start dropping all packets. So make sure the seqnum distance is not too big.
But let's not limit it to a number that is too small to avoid emptying it
needlessly if there is a spurious huge sequence number, let's allow at
least 10k packets in any case.
When the EOS event is received, run all timers immediately and avoid
pushing the EOS downstream before this has been run. This ensures that
the lost packet statistics are accurate.
After EOS is received, it is pointless to wait for further events,
specially waiting on timers. This patches fixes two cases where we could
wait instead of returning GST_FLOW_EOS and trigger a spin of the loop
function when EOS is queued, regardless if this EOS is the queue head or
not.
Doesn't do anything fancy yet, but still avoids lots of
unnecessary locking/unlocking that would happen if the
default chain_list fallback function in GstPad got invoked.
Instant large changes to ts_offset may cause timestamps to move
backwards and also cause visible effects in media playback. The new
option max-ts-offset-adjustment lets the application control the rate to
apply changes to ts_offset.
https://bugzilla.gnome.org/show_bug.cgi?id=784002
When set this property will allow the jitterbuffer to start delivering
packets as soon as N most recent packets have consecutive seqnum. A
faststart-min-packets of zero disables this feature. This heuristic is
also used in rtpsource which implements the probation mechanism and a
similar heuristic is used to handle long gaps.
https://bugzilla.gnome.org/show_bug.cgi?id=769536
In function rtp_jitter_buffer_calculate_pts: If gap in incoming RTP
timestamps is more than (3 * jbuf->clock_rate) we call
rtp_jitter_buffer_reset_skew which resets pts to 0. So components down
the pipeline (playes, mixers) just skip frames/samples until pts becomes
equal to pts before gap.
In version 1.10.2 and before this checking was bypassed for packets with
"estimated dts", and gaps were handled correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=778341
When providing items with a seqnum, there is a (very small) probability
that an element with the same seqnum already exists. Don't forget
to free that item if it wasn't inserted.
And avoid returning undefined values when dealing with duplicate items
When doing rtx, the jitterbuffer will always add an rtx-timer for the next
sequence number.
In the case of the packet corresponding to that sequence number arriving,
that same timer will be reused, and simply moved on to wait for the
following sequence number etc.
Once an rtx-timer expires (after all retries), it will be rescheduled as
a lost-timer instead for the same sequence number.
Now, if this particular sequence-number now arrives (after the timer has
become a lost-timer), the reuse mechanism *should* now set a new
rtx-timer for the next sequence number, but the bug is that it does
not change the timer-type, and hence schedules a lost-timer for that
following sequence number, with the result that you will have a very
early lost-event for a packet that might still arrive, and you will
never be able to send any rtx for this packet.
Found by Erlend Graff - erlend@pexip.comhttps://bugzilla.gnome.org/show_bug.cgi?id=773891
The lost-event was using a different time-domain (dts) than the outgoing
buffers (pts). Given certain network-conditions these two would become
sufficiently different and the lost-event contained timestamp/duration
that was really wrong. As an example GstAudioDecoder could produce
a stream that jumps back and forth in time after receiving a lost-event.
The previous behavior calculated the pts (based on the rtptime) inside the
rtp_jitter_buffer_insert function, but now this functionality has been
refactored into a new function rtp_jitter_buffer_calculate_pts that is
called much earlier in the _chain function to make pts available to
various calculations that wrongly used dts previously
(like the lost-event).
There are however two calculations where using dts is the right thing to
do: calculating the receive-jitter and the rtx-round-trip-time, where the
arrival time of the buffer from the network is the right metric
(and is what dts in fact is today).
The patch also adds two tests regarding B-frames or the
“rtptime-going-backwards”-scenario, as there were some concerns that this
patch might break this behavior (which the tests shows it does not).
The new timeout is always going to be (timeout + delay), however, the
old behavior compared the current timeout to just (timeout), basically
being (delay) off.
This would happen if rtx-delay == rtx-retry-timeout, with the result that
a second rtx attempt for any buffers would be scheduled immediately instead
of after rtx-delay ms.
Simply calculate (new_timeout = timeout + delay) and then use that instead.
https://bugzilla.gnome.org/show_bug.cgi?id=773905
The basic idea is this:
1. For *larger* rtx-rtt, weigh a new measurement as before
2. For *smaller* rtx-rtt, be a bit more conservative and weigh a bit less
3. For very large measurements, consider them "outliers"
and count them a lot less
The idea being that reducing the rtx-rtt is much more harmful then
increasing it, since we don't want to be underestimating the rtt of the
network, and when using this number to estimate the latency you need for
you jitterbuffer, you would rather want it to be a bit larger then a bit
smaller, potentially losing rtx-packets. The "outlier-detector" is there
to prevent a single skewed measurement to affect the outcome too much.
On wireless networks, these are surprisingly common.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
Assuming equidistant packet spacing when that's not true leads to more
loss than necessary in the case of reordering and jitter. Typically this
is true for video where one frame often consists of multiple packets
with the same rtp timestamp. In this case it's better to assume that the
missing packets have the same timestamp as the last received packet, so
that the scheduled lost timer does not time out too early causing the
packets to be considered lost even though they may arrive in time.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
There is no need to schedule another EXPECTED timer if we're already
past the retry period. Under normal operation this won't happen, but if
there are more timers than the jitterbuffer is able to process in
real-time, scheduling more timers will just make the situation worse.
Instead, consider this packet as lost and move on. This scenario can
occur with high loss rate, low rtt and high configured latency.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
This patch fixes an issue with the estimated gap duration when there is
a gap immediately after a lost timer has been processed. Previously
there was a discrepancy beteen the gap in seqnum and gap in dts which
would cause wrong calculated duration. The issue would only be seen with
retranmission enabled since when it's disabled lost timers are only
created when a packet is received and the actual gap length and last dts
is known.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
Stats should also be collected for unsuccessful packets.
rtx-rtt is very important for determining the necessary configured
latency on the jitterbuffer. It's especially important to be able to
increase the latency when retransmitted packets arrive too late and are
considered lost. This patch includes these late packets in the
calculation of the various rtx stats, making them more correct and
useful.
Also in the case where the original packet arrives after a NACK is sent,
the received RTX packet should update the stats since it provides useful
information about RTT.
The RTT is only updated if and only if all requested retranmissions are
received. That way the RTT is guaranteed to make sense. If not we don't
know which request the packet is a response to and the RTT may be bogus.
A consequence of this patch is that RTT is not updated for a request
when one of the RTX packets for that seqnum is lost, but that since
measured RTT will be more accurate.
The implementation store the RTX information from the timed out timers
and use this when the retransmitted packet arrives. For performance
these timers are stored separately from the "normal" timers in order to
not impact performance (see attached performance test).
https://bugzilla.gnome.org/show_bug.cgi?id=769768
When disabled we can save some iterations over timers.
There is probably an argument for rtx-delay-reorder to exist, but
for normal operations, handling jitter (reordering) is something a
jitterbuffer should do, and this variable feels like functionality that
is not "in-sync" with what the jitterbuffer is trying to achieve.
Example: You have 50ms jitter on your network, and are receiving
audio packets with 10ms durations. An audio packet should not be
considered late until its rtx-timeout has expired (and hence a rtx-event
is sent), but with rtx-delay-reorder, events will be sent pretty much
all the time due to the jitter on the network.
Point being: The jitterbuffer should adapt its size to the measured network
jitter, and then rtx-delay-reorder needs to adapt as well, or simply
get out of the way and let the other (better) rtx-mechanisms do their job.
Also change find_timer to only use seqnum as an argument, since there
will only ever be one timer per seqnum at any given time. In the
one case where the type matters, the caller simply checks the type.
https://bugzilla.gnome.org/show_bug.cgi?id=769768
The current 'l' pointer will be NULL when the loop
is interrupted with a 'break' statement. Need to have
it advance to the next list item before interrupting.
With non-time segments, it now assumes that the arrival time of packets
is not relevant and that only the RTP timestamp matter and it produces
an output segment start at running time 0.
https://bugzilla.gnome.org/show_bug.cgi?id=766438
When a packet arrives that has already been considered lost as part of a
large gap the "lost timer" for this will be cancelled. If the remaining
packets of this large gap never arrives, there will be missing entries
in the queue and the loop function will keep waiting for these packets
to arrive and never push another packet, effectively stalling the
pipeline.
The proposed fix conciders parts of a large gap definitely lost (since
they are calculated from latency) and ignores the late arrivals.
In practice the issue is rare since large gaps are scheduled immediately,
and for the stall to happen the late arrival needs to be processed
before this times out.
https://bugzilla.gnome.org/show_bug.cgi?id=765933
When downstream blocks, "lost" timers are created to notify the
outgoing thread that packets are lost.
The problem is that for high packet-rate streams, we might end up with
a big list of lost timeouts (had a use-case with ~1000...).
The problem isn't so much the amount of lost timeouts to handle, but
rather the way they were handled. All timers would first be iterated,
then the one selected would be handled ... to re-iterate the list again.
All of this is being done while the jbuf lock is taken, which in some use-cases
would return in holding that lock for 10s... blocking any buffers from
being accepted in input... which would then arrive late ... which would
create plenty of lost timers ... which would cause the same issue.
In order to avoid that situation, handle the lost timers immediately when
iterating the list of pending timers. This modifies the complexity from
a quadratic to a linear complexity.
https://bugzilla.gnome.org/show_bug.cgi?id=762988