Commit graph

28 commits

Author SHA1 Message Date
Seungha Yang
0bcddfc894 d3d11: Enable DirectXMath SIMD
* Enable SIMD except for x86 target
* Use aligned matrix struct
* Remove unnecessary matrix copy operations

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5602>
2023-11-07 11:19:31 +00:00
Seungha Yang
033f98ad86 d3d11: Set MaxAnisotropy value for the best quality
... and use anisotropic filter without comparison, which is actually
intended one.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5580>
2023-11-01 15:41:08 +00:00
Seungha Yang
b16665dc75 d3d11convert: Add support for sampling with anisotropic filter
Anisotropic filtering might produce better quality than linear filtering

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
2023-10-28 22:56:28 +09:00
Seungha Yang
1813b4e3d9 d3d11: Move transform matrix related method to utils
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
2023-10-28 22:12:17 +09:00
Seungha Yang
63bb0b8de7 d3d11videosink: Add support for transform and MSAA
Adding properties for 3D rotation with arbitrary angle
and scaling. And adding Multi Sampling Anti-Aliasing rendering
support to smooth borders if arbitrary angle is applied

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532>
2023-10-28 09:58:16 +00:00
Seungha Yang
f52ecb9607 d3d11converter: Add support for HLSL precompile and bytecode caching
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.

This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
92cc5722c8 d3d11: Pass HLSL source size to compile function
The string size is known at build time

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
8fe26c8a10 d3d11: Simplify HLSL build
Unify source/header/entrypoint names

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00
Seungha Yang
39aca8a096 d3d11vp9dec: Fix critical warning
Don't query GPU vendor using null device.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5353>
2023-09-19 13:09:57 +00:00
Seungha Yang
560faa38c5 d3d11: Update plugin docs
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5258>
2023-08-30 15:45:12 +00:00
Seungha Yang
66d504ee58 d3d11: Don't find global default allocator
We were using global default allocator already. Pass null
allocator object to *_alloc() methods then the method will
use default allocator.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:55:18 +09:00
Seungha Yang
74f56632c3 d3d11: Use std::call_once()
g_once_init_enter() always takes global mutex for non-GCC build.
Use C++ once call implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:27:23 +09:00
Seungha Yang
1c3fac818d d3d11: Move GstD3D11Converter to gst-libs
The object is equivalent to GstVideoConverter but for D3D11.
Application can use this object directly for various conversions,
such as color space conversion, rescale, crop and flip/rotation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:08:51 +09:00
Seungha Yang
16f4567a50 d3d11format: Move DXGI color space mapping method to gst-libs
Expose color space mapping method to public so that application
can configure GstCaps or GstVideoInfo using DXGI color space

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2776>
2022-07-20 07:05:46 +09:00
Seungha Yang
b09ca8635f d3d11: Use scoped device lock
Make code simpler and more deadlock-free

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728>
2022-07-09 03:36:17 +09:00
Seungha Yang
2476678b3c d3d11: Update colorspace map
Map DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 to sRGB colorimetry

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2729>
2022-07-08 20:15:28 +09:00
Seungha Yang
59d92ea62c d3d11: Add an utility method for DXGI colorspace conversion
Add a method for DXGI_COLOR_SPACE_TYPE -> GstVideoColorimetry conversion

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2729>
2022-07-08 20:03:06 +09:00
Seungha Yang
b2d09de899 d3d11: Don't use const pointer to GstDxgiColorSpace
Instead, fill values of passed GstDxgiColorSpace struct

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-01 19:34:16 +00:00
Seungha Yang
7b39a09f9d d3d11converter: Add support for colorimetry conversion
Handle color primaries and gamma functions.
HDR <-> SDR conversion (tone mapping) should be implemented as well
but not a part of this patch.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 05:04:53 +09:00
Seungha Yang
f3f905b491 d3d11window: Use SDR colorspace whenever possible
PQ uses completely different light level scale
and it should not be used for SDR bt2020.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 04:39:31 +09:00
Seungha Yang
ac26860a80 d3d11converter: Rewrite conversion object
Rewriting GstD3D11Converter (equivalent to GstVideoConverter)
to optimize some conversion path and clean up.

* Extract YUV <-> RGB conversion matrix building method to
  utils. It will be used by other implementation
* Use calculated offset values for YCbCr <-> YPbPr conversion
  instead of hardcoded values
* Handle color range adjustment
* Move transform matrix building helper function to utils.
  The method will be used by other elements
* Use single constant buffer. Multiple constatne buffer for
  conversion pipeline is almost pointless
* Remove lots of duplicated HLSL code and split pixel shader
  code path into sampling -> colorspace conversion ->
  shader output packing
* Avoid floating point precision error around UV coordinates
* Optimize RGB -> YUV conversion path

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
2022-06-14 04:37:30 +09:00
Seungha Yang
dd906f9610 d3d11: Store device format in struct
Holding pointer to struct was unsafe approach because
the pointer to d3d11 format will be invalidated once d3d11 device
object is released

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Seungha Yang
a37da515f4 d3d11memory: Add support for ID3D11Buffer
Allow wrap ID3D11Buffer via GstD3D11Memory object
At the moment, only staging ID3D11Buffer is supported.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-08 10:05:35 +00:00
Seungha Yang
f10867dfb5 d3d11videosink: Use only tested color space for swapchain
We are querying supported swapchain colorspace via
CheckColorSpaceSupport() but it doesn't seem to be reliable.
Use only tested full-range RGB formats which are:
- sRGB
- BT709 primaries with linear RGB
- BT2020 primaries with PQ gamma

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1433>
2021-12-12 11:00:24 +00:00
Seungha Yang
e8c923ebde d3d11window: Remove hack related to color space selection
Use input GstVideoColorPrimaries without any special case handling
otherwise rendered image color would be very wrong.

The hack was added to work around an issue that some Intel driver
couldn't handle wide color gamut image without HDR10 metadata, specifically PQ image.
But device capability can be checked via a method added in
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1723
so there's no issue now.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1175
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1430>
2021-12-09 20:12:12 +09:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from sys/d3d11/gstd3d11pluginutils.cpp (Browse further)