Commit graph

15 commits

Author SHA1 Message Date
Matthew Waters
c60d94f1bc [708/906] display: a cleanup and removal of old code 2014-03-15 18:36:56 +01:00
Matthew Waters
ac4db593f8 [705/906] x11: don't shutdown in _finalize
The window's loop could be still running when _finalize is called
and if we destroy the display connection it will never be closed.

Add _open and _close vfuncs to GstGLWindow so that subclasses can
start up and shutdown at the right time.
2014-03-15 18:36:56 +01:00
Matthew Waters
13067b104c [704/906] Use gst_object_[un]ref so we can get refcounts in the log 2014-03-15 18:36:56 +01:00
Matthew Waters
dbeb6a911b [701/906] display: move context creation into window 2014-03-15 18:36:55 +01:00
Matthew Waters
9e8eb32080 [669/906] window: seperate object creation and context creation 2014-03-15 18:36:53 +01:00
Matthew Waters
fa3c3b8434 [642/906] add gstglconfig.h for apps to find out what our capabilites are
ie libgstgl can be compiled with any combination of opengl/gles2
2014-03-15 18:36:52 +01:00
Matthew Waters
4afc9f01e0 [638/906] window: add get_proc_address + stub for retrieving gl functions 2014-03-15 18:36:52 +01:00
Matthew Waters
76dfdd656f [629/906] window: add GError for error handling of context creation 2014-03-15 18:36:51 +01:00
Matthew Waters
fd998dc0a5 [621/906] GstGLRendererAPI => GstGLAPI and get GstGLAPI from a window 2014-03-15 18:36:51 +01:00
Matthew Waters
4a07c73c0c [618/906] add wayland-egl window backend 2014-03-15 18:36:50 +01:00
Matthew Waters
1679a0be7e [616/906] move window-specific code into seperate subfolders 2014-03-15 18:36:50 +01:00
Matthew Waters
6781fdbcff [611/906] cocoa port of determining gl platform at runtime 2014-03-15 18:36:50 +01:00
Matthew Waters
3cf1b078bc [609/906] win32 port of determining GL platform at runtime
- add GstGLWindowWin32 and GstGLWindowWin32WGL along the same lines as the
  X11 variants
2014-03-15 18:36:50 +01:00
Matthew Waters
0c66b39861 [607/906] remove get_platform and get_window_handle vfuncs
- rename choose_visual() to choose_format() for later incorporating
  win32 changes and new GstGLPlatform for WGL, EGL, GLX, etc.
2014-03-15 18:36:50 +01:00
Matthew Waters
1984fa3b7f [606/906] determine the GL platform to use at runtime
- Make GstGLWindow subclassablerather than specified at compile time.
- Add GstGLWindowX11 for x11 windows and two subclasses, GstGLWindowX11GLX
  and GstGLWindwX11EGL for GLX and EGL repectively. (win32 and cocoa
  ports to come)
- Also cleanup GL library detection in configure.ac
2014-03-15 18:36:50 +01:00