hlsdemux assumes that seeking is not allowed for live streams,
however seek is possible if there are sufficient fragments in the
manifest. For example the BBC have live streams that contain 2 hours
of fragments.
The seek code for both live and on-demand is common code. The
difference between them is that an offset has to be calculated
for the timecode of the first fragment in the live playlist.
When hlsdemux starts to play a live stream, the possible seek range
is between 0 and A seconds. After some time has passed, the beginning of
the stream will no longer be available in the playlist and the seek
range is between B and C seconds.
Seek range:
start 0 ........... A
later B ........... C
This commit adds code to keep a note of the B and C values
and the highest sequence number it has seen. Every time it updates the
media playlist, it walks the list of fragments, seeing if there is a
fragment with sequence number > highest_seen_sequence. If so, the values
of B and C are updated. The value of B is used when timestamping
buffers.
It also makes sure the seek range is never closer than three fragments
from the end of the playlist - see 6.3.3. "Playing the Playlist file"
of the HLS draft.
https://bugzilla.gnome.org/show_bug.cgi?id=725435
No need to use an iterator for this which creates a temporary
structure every time and also involves taking and releasing the
object lock many times in the course of iterating. Not to mention
all that GList handling in gst_aggregator_iterate_sinkpads().
For small amounts some data might be mistyped and it would cause
the pipeline to fail. For example if you have AAC inside mpegts,
for small amounts, the AAC samples would cause the typefinder to
think it is AAC and not mpegts.
https://bugzilla.gnome.org/show_bug.cgi?id=736061
The minimum latency is the latency we have to wait at least
to guarantee that all upstreams have produced data. The maximum
latency has no meaning like that and shouldn't be used for waiting.
When iterating sink pads to collect some data, we should take the stream lock so
we don't get stale data and possibly deadlock because of that. This fixes
a definitive deadlock in _wait_and_check() that manifests with high max
latencies in a live pipeline, and fixes other possible race conditions.
It might be racy with the image probe thread as it uses the capture
mutex just like the start-capture handler from camerabin. The
start-capture would be waiting for the source's streaming thread
to stop to be able to set the source state to ready while the
probe would be blocked waiting to acquire the capture mutex.
It causes a deadlock.
Don't rely on core implementation details, which are private and
may change. It's also not needed here, the performance impact is
close to none. Also copy buffer before changing its metadata.
Get rid of some indirections and inefficiencies,
just payload things directly which gives us more
control over what memory is allocated where and
how and makes things much simpler. In particular,
we can now allocate the payload header plus the
GstMemory to represent it in one go.
Get rid of now-useless packetizer struct and just
call internal functions directly. Also remove
version property which is now defunct, not least
because we create the packetizer with the
version in the init function before a version
can be set.
Add function to calculate a payload CRC across multiple memories
so we don't have to merge buffers with multiple memories just to
calculate the CRC. Also make CRC calculation function static,
since it's not used outside dataprotocol.h and move special-casing
of length = 0 -> CRC = 0 into CRC function (from caller).
Perhaps more importantly, since payload CRC is off by default:
don't map buffer (and possibly merge memories in the process)
if we are not going to use it to calculate a CRC anyway.