Commit graph

1368 commits

Author SHA1 Message Date
Luis de Bethencourt 6a515ab278 gl: remove docbook related warnings 2017-12-09 19:31:55 +00:00
Matthew Waters b09971445e caopengllayersink: render black when we don't have a texture to display
Like when the winsys asks us to redraw before the pipeline has started
2017-12-09 19:31:55 +00:00
Matthew Waters fba2a2093f glmemory: allow sharing between buffers
There was no real reason why the flag was set.  We should be able
to handle it.  Fixes last-sample handling on gl sinks
2017-12-09 19:31:55 +00:00
Matthew Waters 5acb75cdf4 glsyncmeta: add compat definition for gles2 2017-12-09 19:31:55 +00:00
Matthew Waters e5708eb453 new caopengllayersink element
renders gstreamer gl scene/video frames to a caopengllayer retreivable
from the "layer" property.
2017-12-09 19:31:55 +00:00
Matthew Waters 1cf843292b gl/calayer: don't use the async callback to render
not until we can provide equivalent functionality for other window
implementations.
2017-12-09 19:31:55 +00:00
Matthew Waters 844c0e77ee glsyncmeta: also supported with gles3 2017-12-09 19:31:55 +00:00
Alessandro Decina 464b9e7680 libgstgl: eagl: handle CALayer resize 2017-12-09 19:31:55 +00:00
Vasilis Liaskovitis e10a2f8922 glmemory: Fix transfer_pbo memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=744977
2017-12-09 19:31:55 +00:00
Julien Isorce 0ad168a258 gl/cocoa: reduce custom main loop latency
This fix a very slow rendering rate regression that only
happens when using gst-launch, i.e. in the case where
the main thread does not run any NSApp loop.

Git bisect reported it has been introduced by the commit
e10d2417e2fe7aa4733c076984339b0d61caa169:
"move to CGL and CAOpenGLLayer for rendering".

Then the commit 7d463576271e5a4cc1070780ba1a69c971e8be1d:
"gstglwindow_cocoa: fix slow render rate" attempted to fix
the slow rendering rate problem when using gst-launch.

At least for me it does not work. I tried several
combinations, for example to flush CA transactions in the
custom app loop, as mentioned in the doc, but the only solution
that fixes the slow rendering is by reducing the loop latency.
From what I tested, no need to put less than 60ms, even if the
framerate has an interval much lower (16.6ms for 60 fps).
2017-12-09 19:31:55 +00:00
Julien Isorce 975df8b648 glmixer: fix some compiler warnings
i686-apple-darwin11-llvm-gcc-4.2

gstglmixer.h:43: error: redefinition of typedef ‘GstGLMixer’
gstglmixerpad.h:32: error: previous declaration of ‘GstGLMixer’ was here
gstglmixer.h:46: error: redefinition of typedef ‘GstGLMixerFrameData’
gstglmixerpad.h:33: error: previous declaration of ‘GstGLMixerFrameData’ was here
2017-12-09 19:31:55 +00:00
Mathieu Duponchelle 50ae80e0e6 gstglmemory: Remove now unused transfer_upload function. 2017-12-09 19:31:55 +00:00
Matthew Waters 2af5a108f1 glmemory: disable automatic pbo upload
until we can track where the data is/or is going to be.
2017-12-09 19:31:55 +00:00
Matthew Waters af023d7c95 glememory: only store and act on the map flags on first/last map/unmap
Anytime else, we have no idea how to match up map and unmaps.
We also don't know exactly how the calling code is using us.
Also fixes the case where we're trying to transfer while someone else
is accessing our data pointer or texture resulting in mismatched video
frames.

https://bugzilla.gnome.org/show_bug.cgi?id=744839
2017-12-09 19:31:55 +00:00
Nicolas Dufresne 345f1dfb64 gltransform: Fix includes of graphene headers
The graphene-1.0 part should not be in the source code. This directory
is part of the cflags include. This is similar to gstreamer-1.0/
directory. This break compilation if the include directory where
graphene is installed is not in your include path.
2017-12-09 19:31:55 +00:00
Matthew Waters 3f32b45769 gl/cocoa: don't deadlock if the dispatch_sync is called from the main thread
Provide a helper function to check whether we are being called from
the main thread and act appropriately.
2017-12-09 19:31:55 +00:00
Matthew Waters 9938fe7fa9 gl/calayer: only start drawing if the parent gl context is ready
otherwise we may try to use GstGLFuncs * that hasn't been set yet
2017-12-09 19:31:54 +00:00
Matthew Waters 742e4a10a2 gl/cocoa: small refactor of layer/view creation into the window 2017-12-09 19:31:54 +00:00
Sebastian Dröge c4e75844a8 glwindow: Remove assertion in gst_gl_window_show() for subclasses not implementing it
On Android and iOS we can't create a window ourselves, so also can't just show
one. That's not a problem and an assertion is not really needed here.
2017-12-09 19:31:54 +00:00
Edward Hervey fcdfdfbfdf glimagesink: Fix debug statement 2017-12-09 19:31:54 +00:00
Edward Hervey f56c4c541a gl: Add/Update more debug statements
Where possible, use the _OBJECT variants in order to track better from
which object the debug statement is coming from

Define (and use) GST_CAT_DEFAULT where applicable

Use GST_PTR_FORMAT where applicable
2017-12-09 19:31:54 +00:00
Edward Hervey 6d6c7f1f19 gl: Make glcontext debug category used in more places
As a bonus it makes the egl context debug messages visible now :)
2017-12-09 19:31:54 +00:00
Edward Hervey 6882d034f3 glimagesink: Sprinkle more debug 2017-12-09 19:31:54 +00:00
Alessandro Decina c24f0f49a8 libgstgl: set user data and GDestroyNotify for wrapped textures 2017-12-09 19:31:54 +00:00
Matthew Waters 2ad315b9e9 glproto/vao: only supported in core for ES 3.0+
Was causing horizontally flipped video for frame 2 onward on android
2017-12-09 19:31:54 +00:00
Matthew Waters ff4951fe85 glfilter: ensure that the input upload/colorconvert are always available 2017-12-09 19:31:54 +00:00
Matthew Waters d44fb3962e glimagesink: log the converted caps 2017-12-09 19:31:54 +00:00
Matthew Waters 608a3ddc7b glupload: restrict EGL and UploadMeta to RGBA
other formats are highly untested.
2017-12-09 19:31:54 +00:00
Matthew Waters ae14797982 glcolorconvert: don't intersect with the input caps
that limits our formats to whatever is in the input caps
2017-12-09 19:31:54 +00:00
Luis de Bethencourt f524507659 gl: fix memory leak
In gst_gl_filter_fixate_caps () it can goto done without freeing the memory of
the tmp GstStructure. This makes it go out of scope and leak.

CID #1265765
2017-12-09 19:31:54 +00:00
Matthew Waters 17dba52ff3 gl: remove the egl caps from the src pads
we don't actually support producing EGLImage buffers anywhere.
2017-12-09 19:31:54 +00:00
Matthew Waters 68dc0fef6d glcolorconvert: put GstGLSyncMeta on output buffers
allows thread safely using the provided output buffer in a separate
thread
2017-12-09 19:31:54 +00:00
Matthew Waters f180fe8dc8 glupload: only try the glmemory upload for sysmem/glmemory caps features
Allows selecting/testing the upload path with explicit caps features.
2017-12-09 19:31:54 +00:00
Matthew Waters c2149ec12c glmemory: add missing initilisation of tex_target when copying
fixes:

glcolorscale ! video/x-raw\(meta:GstVideoGLTextureUploadMeta\) !
glimagesink
2017-12-09 19:31:54 +00:00
Matthew Waters 29ca0e8a44 glupload: allow NULL buffer for accept vfunc 2017-12-09 19:31:54 +00:00
Matthew Waters 45e6e77ff0 glupload: remove unsed convert field in private struct 2017-12-09 19:31:54 +00:00
Matthew Waters 530ae2cbb0 glupload/download/convert: provide transform_caps functions
Allows finer grain decisions about formats and features at each
stage of the pipeline.
Also provide propose_allocation for glupload besed on the supported
methods.
2017-12-09 19:31:54 +00:00
Alessandro Decina 0c459222f8 gstglwindow_cocoa: fix slow render rate
In gst_gl_window_cocoa_draw we used to just call setNeedsDisplay:YES. That was
creating an implicit CA transaction which was getting committed at the next
runloop iteration. Since we don't know how often the main runloop is running,
and when we run it implicitly (from gst_gl_window_cocoa_nsapp_iteration) we only
do so every 200ms, use an explicit CA transaction instead and commit it
immediately. CA transactions nest and debounce automatically so this will never
result in extra work.
2017-12-09 19:31:54 +00:00
Matthew Waters f3beaecfa0 gstglcaopengllayer: use the correct rectangle type for iOS and OS X 2017-12-09 19:31:54 +00:00
Matthew Waters dac1e577e7 glcolorconvert: use the correct caps feature for supported caps
glcolorconvert currently only supports converting between GLMemory
targets.
2017-12-09 19:31:54 +00:00
Matthew Waters 572265206c glsyncmeta: don't use the gst debug object variants
We are not a GObject or any inferable GstMiniObject supported by
the gst debug system.  Also fixes a segfault.
2017-12-09 19:31:54 +00:00
Matthew Waters 149cbb2e31 gl: update unit test for glmemory api change 2017-12-09 19:31:54 +00:00
Matthew Waters 157170011d glimagesink: clobber the alpha channel by default
this can be disabled with the ignore-alpha property
2017-12-09 19:31:54 +00:00
Alessandro Decina 1c1084881b Revert "libgstgl: gstglcaopengllayer: set the layer as opaque"
This reverts commit 6f152d381c.

The layer shouldn't be always opaque, it should be made a property.
2017-12-09 19:31:54 +00:00
Alessandro Decina 9f2f3fec17 libgstgl: gstglcaopengllayer: set the layer as opaque 2017-12-09 19:31:54 +00:00
Sebastian Dröge 78aaa6b1de glcolorconvert: Add FIXME comment about possibility of non-Apple YCbCr422 rectangular textures 2017-12-09 19:31:53 +00:00
Sebastian Dröge 46086ac1fe glcolorconvert: Only use GL_TEXTURE_RECTANGLE with OpenGL
It's not defined for GLES.
2017-12-09 19:31:53 +00:00
Alessandro Decina 9f1cb84523 libgstgl: run a custom shader to convert YUV to RGB on mac and ios
When GL_APPLE_ycbcr_422 is available, run a custom shader to convert
GL_TEXTURE_RECTANGLE textures from YUV to RGB.

See https://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt
2017-12-09 19:31:53 +00:00
Alessandro Decina 966cad27d7 gl: initial support for texture targets other than GL_TEXTURE_2D
Make GstGLMemory hold the texture target (tex_target) the texture it represents
(tex_id) is bound to. Modify gst_gl_memory_wrapped_texture and
gst_gl_download_perform_with_data to take the texture target as an argument.

This change is needed to support wrapping textures created outside libgstgl,
which might be bound to a target other than GL_TEXTURE_2D. For example on OSX
textures coming from VideoToolbox have target GL_TEXTURE_RECTANGLE.

With this change we still keep (and sometimes imply) GL_TEXTURE_2D as the
target of textures created with libgstgl.

API: modify GstGLMemory
API: modify gst_gl_memory_wrapped_texture
API: gst_gl_download_perform_with_data
2017-12-09 19:31:53 +00:00
Alessandro Decina f31ba88835 gstglcolorconvert: micro optimization
Don't call glClear && glClearColor at each draw since we're going to draw the
whole viewport anyway. Gets rid of a glFlush triggered by glClear on OSX.
2017-12-09 19:31:53 +00:00