gstglwindow_cocoa: fix slow render rate

In gst_gl_window_cocoa_draw we used to just call setNeedsDisplay:YES. That was
creating an implicit CA transaction which was getting committed at the next
runloop iteration. Since we don't know how often the main runloop is running,
and when we run it implicitly (from gst_gl_window_cocoa_nsapp_iteration) we only
do so every 200ms, use an explicit CA transaction instead and commit it
immediately. CA transactions nest and debounce automatically so this will never
result in extra work.
This commit is contained in:
Alessandro Decina 2015-02-03 11:07:58 +11:00 committed by Tim-Philipp Müller
parent f3beaecfa0
commit 0c459222f8

View file

@ -24,6 +24,7 @@
#endif
#include <Cocoa/Cocoa.h>
#include <QuartzCore/QuartzCore.h>
#include "gstgl_cocoa_private.h"
@ -280,11 +281,12 @@ gst_gl_window_cocoa_draw (GstGLWindow * window)
GstGLNSView *view = (GstGLNSView *)[window_cocoa->priv->internal_win_id contentView];
/* this redraws the GstGLCAOpenGLLayer which calls
* gst_gl_window_cocoa_draw_thread()
* gst_gl_window_cocoa_draw_thread(). Use an explicit CATransaction since we
* don't know how often the main runloop is running.
*/
dispatch_sync (dispatch_get_main_queue(), ^{
[view setNeedsDisplay:YES];
});
[CATransaction begin];
[view setNeedsDisplay:YES];
[CATransaction commit];
}
static void