The old way make the one config for each profile/entrypoint pair,
which is not very convenient for description the relationship
between them. One profile may contain more than one entrypoints
to within it, so a set like data structure should be more suitable.
Gobjectification for GstVaapiDisplay was almost done by the commit 185da3d1.
But still something breaking GObject code convention remains, which is
calling gst_vaapi_display_new() in each decendants.
This patch replaces it with gst_vaapi_display_config(), defined in private
header.
https://bugzilla.gnome.org/show_bug.cgi?id=796470
This is, practically, a revert of commit dcf135e2.
The parent logic is useful for the EGL display, which is a decorator
of the real windowing subsystem (X11 or Wayland). Thus it is avoided
calling vaInitialize() and vaTerminate() twice.
https://bugzilla.gnome.org/show_bug.cgi?id=795391
This patch is to change the inheritance of GstVaapiDisplay to GstObject,
instead of GstVaapiMiniObject. In this way we can use all the available
infrastructure for GObject/GstObject such as GstTracer, GIR, etc.
In addition, a new debug category for GstVaapiDisplay is created to make it
easier to trace debug messages. It is named "vaapidisplay" and it transverse
all the VA display backends (DRM, GLX, EGL, Wayland, ...)
This patch is a step forward to expose GstVaapiDisplay for users in a future
library.
https://bugzilla.gnome.org/show_bug.cgi?id=768266
Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
instances when created and reuse
This patch improves performance when glimagesink uploads a GL texture.
It caches the GStVaapiTexture instances in GstVaapiDisplay{GLX,EGL}, using an
instance of GstVaapiTextureMap, so our internal texture structure can be found
by matching the GL texture id for each frame upload process, avoiding the
internal texture structure creation and its following destruction.
https://bugzilla.gnome.org/show_bug.cgi?id=769293
Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
Add GstVaapiDisplay::get_{visual_id,colormap}() helpers to help determine
the best suitable window visual id and colormap. This is an indirection in
view to supporting EGL and custom/generic replacements.
Add a new generic helper function gst_vaapi_window_new() to create
a window without having the caller to check for the display type
himself. i.e. internally, there is now a GstVaapiDisplayClass hook
to create windows, and the actual backend implementation fills it in.
Add new generic helper functions gst_vaapi_texture_new_wrapped()
This is a simplification in view to supporting EGL.
Make gst_vaapi_display_get_display_type() return the actual VA display
type. Conversely, add a gst_vaapi_display_get_class_type() function to
return the type of the GstVaapiDisplay instance. The former is used to
identify the display server onto which the application is running, and
the latter to identify the original object class.
Record the underlying native display instance into the toplevel
GstVaapiDisplay object. This is useful for fast lookups to the
underlying native display, e.g. for creating an EGL display.
Add new generic helper functions gst_vaapi_texture_new_wrapped()
and gst_vaapi_texture_new() to create a texture without having
the caller to uselessly check for the display type himself. i.e.
internally, there is now a GstVaapiDisplayClass hook to create
textures, and the actual backend implementation fills it in.
This is a simplification in view to supporting EGL.
Add gst_vaapi_display_get_display_name() helper function to determine
the name associated with the underlying native display. Note that for
raw DRM backends, the display name is actually the device path.
Add gst_vaapi_display_get_vendor_string() helper function to query
the underlying VA driver name. The display object owns the resulting
string, so it shall not be deallocated.
That function is thread-safe. It could be used for debugging purposes,
for instance.
Make sure to initialize one GstVaapiDisplay at a time, even in threaded
environments. This makes sure the display cache is also consistent
during the whole display creation process. In the former implementation,
there were risks that display cache got updated in another thread.
Make sure that libgstvaapi private headers remain internally used to
build libgstvaapi libraries only. All header dependencies were reviewed
and checks for IN_LIBGSTVAAPI definition were added accordingly.
Also rename GST_VAAPI_CORE definition to IN_LIBGSTVAAPI_CORE to keep
consistency.
Make it possible to add extra an extra filter to most of display cache
lookup functions so that the GstVaapiDisplay instance can really match
a compatible and existing display by type, instead of relying on extra
string tags (e.g. "X11:" prefix, etc.).
Use glib >= 2.32 semantics for GMutex and GRecMutex wrt. initialization
and termination. Basically, the new mutex objects can be used as static
mutex objects from the deprecated APIs, e.g. GStaticMutex and GStaticRecMutex.
The VA display attributes are mapped to properties so that to maintain the
GStreamer terminology. Properties are to be identified by name, but internal
functions are available to lookup the property by the actual VA display
attribute type.
Move display types from gstvaapipluginutil.* to gstvaapidisplay.* so that
we could simplify characterization of a GstVaapiDisplay. Also rename "auto"
type to "any", and add a "display-type" attribute.
several times. This fixes decoding of MPEG-2 and H.264
because those created a GstVaapiContext later through
avcodec_decode_video() that was a protected call.