Commit graph

25 commits

Author SHA1 Message Date
Matthew Waters
5da138d1ae glfilter: rewrite subclasses for filter_texture() occuring on GL thread
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render.  We can use the provided
render_to_target() functions to simplify filter writing.
2016-07-26 14:07:24 +10:00
Matthew Waters
f10a67ec44 glfilter: rename draw_texture to draw_fullscreen_quad
And remove unused arguments.
2016-07-26 14:07:24 +10:00
Haihua Hu
5e8a650130 gleffects: fix little rectangle that appears at the center of squeeze and tunnel effects
These two shader will calculate the vector length and use it as denominator.
But length could be zero which will cause undefine behaviour. Add protection for
this condition

https://bugzilla.gnome.org/show_bug.cgi?id=767635
2016-06-15 19:18:15 +10:00
Matthew Waters
42817bd6f2 gldifferencematte: port to gl3/gles2 2016-03-31 20:53:18 +11:00
Matthew Waters
4d8a8b3925 gleffects: identity: add the shader to the hash table
So that we don't recreate it every frame and leak memory.

https://bugzilla.gnome.org/show_bug.cgi?id=761578
2016-02-08 12:24:32 +11:00
Haihua Hu
f3653a5e9c gleffects: fix gleffects fisheye shader compile error
On some embedded systems, sqrt() is not supported in the shader,
use the actual value of sqrt(2) instead.

Signed-off-by: Haihua Hu <b55597@freescale.com>
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=761271
2016-01-29 14:25:21 +11:00
Tim-Philipp Müller
6e79d54ae5 gl: fix compiler warnings with gcc-6
In file included from effects/gstgleffectrgbtocurve.c:25:0:
effects/gstgleffectscurves.h:174:32: error: 'xray_curve' defined but not used
 static const GstGLEffectsCurve xray_curve = {
...
2016-01-19 13:20:23 +00:00
Matthew Waters
b25807c382 glshader: port to using GstGLSLStage objects for string management
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program.  The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Matthew Waters
b7777b9181 gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
cb482f13be gleffects_laplacian: fix shader compilation in gl3/gles2
https://bugzilla.gnome.org/show_bug.cgi?id=748393
2015-05-26 12:50:58 +10:00
Matthew Waters
0870e8785e gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
We are using shaders everywhere and so they are not needed
2015-05-14 16:42:09 +10:00
Michał Dębski
532f332c2f gleffects: Merge laplacian filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:03:06 +01:00
Michał Dębski
0165b163db gleffects: Merge sobel filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:02:57 +01:00
Michał Dębski
7770fb2f57 gleffects: Merge blur filter into effects
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:02:53 +01:00
Michał Dębski
ff4bc2364c gleffects: Correct attributes for hconv and vconv shaders
Width and height were switched for glow shaders. For blur
filter attributes names were obsolete.

https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:01:04 +01:00
Michał Dębski
40422d03c6 gleffects: Fix fisheye shader - pass float to sqrt
On OSX passing literal int to sqrt() in GLSL results in error.

https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 11:56:16 +01:00
Anton Obzhirov
4504356dda gleffects: port all effects to GLES2.0
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2015-03-30 19:06:44 +01:00
Matthew Waters
34485c9976 gl: get the context from basemixer/basefilter 2015-03-13 12:30:20 +00:00
Matthew Waters
57898fec2a gl: fix various build errors without desktop gl 2014-11-28 10:59:46 +11:00
Matthew Waters
dd80a40604 gleffects: support gl3 whereever gles2 is supported 2014-11-28 09:14:25 +11:00
Matthew Waters
da35876537 glfeature: remove GST_GL_API_GLES3
instead check the gl version using gst_gl_context_check_gl_version()
2014-05-30 10:29:37 +10:00
Julien Isorce
f4626ef619 gleffects: use new helper functions to avoid duplicating the same vertex shader text
And also use the default fragment shader text for the identity effect
2014-04-30 15:35:49 +01:00
Vincent Penquerc'h
9eab659d1d gl: pass large structure by const pointer, not value
Avoids large pointless memcpy.

Coverity 206236, 206237
2014-04-09 10:31:19 +01:00
Matthew Waters
870503dc6b gl: silence all the compiler warnings 2014-03-16 15:17:44 +01:00
Matthew Waters
4bdf5f336a move gl elements to ext subdirectory 2014-03-16 11:23:16 +01:00