Commit graph

5 commits

Author SHA1 Message Date
Seungha Yang
d33f5a1de9 d3d12videosink: Add support for mouse scroll events
Handle WM_MOUSEHWHEEL and WM_MOUSEWHEEL events

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7774>
2024-10-31 15:57:43 +00:00
Seungha Yang
8c3d516a14 d3d12: Additional fixes for MinGW build
Various fixes for GCC build, including actual bug fixes

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7722>
2024-10-24 06:54:30 +09:00
Seungha Yang
69ea20b739 d3d12videosink: Present on GstVideoOverlay::expose()
... so that updated backbuffer can be swapped and presented

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7079>
2024-06-24 08:46:24 +00:00
Seungha Yang
e5d2dd8e8d d3d12videosink: Add direct-swapchain property
Because DXGI flip mode swapchain will disallow GDI operation
to a HWND once swapchain is configured, videosink has been creating
child window of application's window. However, since window creation
would take a few milliseconds, it can cause performance issue such as
UI freezing. Adding a property so that videosink can attach
DXGI swapchain diretly to application's window in order to improve
performance.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
37e1847464 d3d12videosink: Add support for window handle update
A large refactoring commit for adding features and improve performance

* Reuse internal converter and overlay compositor:
  Converter can be reused as long as input and display formats are not
  changed. Also overlay compositor reconstruction is required only if
  display format is changed

* Don't wait for full GPU flush on resize or close:
  D3D12 swapchain requires GPU idle in order to resize backbuffer.
  Thus CPU side waiting is required for swapchain related commands
  to be finished. However, don't need to wait for full GPU flushing.

* Support multiple sink on a single external window
  Keep installed subclass window procedure even if there's no associated
  our internal HWND. This will make window procedure hooking less racy.
  Then parent HWND's message will be transferred to our internal HWNDs
  if needed.

* Adding support for window handle update
  Application can change target HWND even when videosink is playing or
  paused state. So, users can call gst_video_overlay_set_window_handle()
  against d3d12videosink anytime. The videosink will be able to update
  internal state and setup resource upon requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00