We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
* Add videoprocessor feature to d3d11converter, in order to unifiy
conversion flow.
* Add convert_buffer() method to support automatic shader/videoprocessor
selection. The method also supports texture upload if input memory
cannot be used for conversion (e.g., system memory or so)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>