Matthew Waters
42817bd6f2
gldifferencematte: port to gl3/gles2
2016-03-31 20:53:18 +11:00
Haihua Hu
f3653a5e9c
gleffects: fix gleffects fisheye shader compile error
...
On some embedded systems, sqrt() is not supported in the shader,
use the actual value of sqrt(2) instead.
Signed-off-by: Haihua Hu <b55597@freescale.com>
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=761271
2016-01-29 14:25:21 +11:00
Matthew Waters
b7777b9181
gl: use gles2 shaders everywhere
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This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
cb482f13be
gleffects_laplacian: fix shader compilation in gl3/gles2
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https://bugzilla.gnome.org/show_bug.cgi?id=748393
2015-05-26 12:50:58 +10:00
Michał Dębski
532f332c2f
gleffects: Merge laplacian filter into effects
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https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:03:06 +01:00
Michał Dębski
40422d03c6
gleffects: Fix fisheye shader - pass float to sqrt
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On OSX passing literal int to sqrt() in GLSL results in error.
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 11:56:16 +01:00
Anton Obzhirov
4504356dda
gleffects: port all effects to GLES2.0
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https://bugzilla.gnome.org/show_bug.cgi?id=745955
2015-03-30 19:06:44 +01:00
Matthew Waters
dd80a40604
gleffects: support gl3 whereever gles2 is supported
2014-11-28 09:14:25 +11:00
Julien Isorce
f4626ef619
gleffects: use new helper functions to avoid duplicating the same vertex shader text
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And also use the default fragment shader text for the identity effect
2014-04-30 15:35:49 +01:00
Matthew Waters
4bdf5f336a
move gl elements to ext subdirectory
2014-03-16 11:23:16 +01:00