Instead of checking if the requested GL API is GLES2 (because ANY can
be set) the string is matched with the GLES2 prefix, and if so, then
the string is offset.
Since we started depending on GLib 2.44, we can be sure this macro is
defined (it will be a no-op on compilers that don't support it). For
plugins we should just start using `G_DECLARE_FINAL_TYPE` which means we
no longer need the macro there, but for most types in base/gst-libs we
don't want to break ABI, which means it's better to just keep it like it
is (and use the `#ifdef` instead).
As part of commit 808e7127, we prefixed the `GstWlWindow`'s `shell`
field with wl_, to differentiate it from the other types of shells a
Wayland compositor might support. However, this is apparently a struct
that we expose to our users, so changing it means we have an API break.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/592
When the glupload element renegotiates the caps, set_caps will reset the
method_impl to NULL, but the method will be kept. transform_caps tries
to use the method_impl to transform the caps, because a method is set,
but will segfault.
gst_gl_memory_setup_buffer() was marked as introspectable=0
anyway, so might just as well mark it as '(skip)' and suppress
the warning. Reason is the (element-type gpointer) on wrapped_data.
gstglmemory.c:1426: Warning: GstGL: gst_gl_memory_setup_buffer: argument wrapped_data: Missing (element-type) annotation
gstglmemory.c:1426: Warning: GstGL: gst_gl_memory_setup_buffer: argument wrapped_data: Missing (element-type) annotation
egl/gstegl.h:40: Warning: GstGL: symbol='EGL_EGLEXT_PROTOTYPES': Unknown namespace for symbol 'EGL_EGLEXT_PROTOTYPES'
Using a single condition variable for synchronization across all GL
messages is very slow on Windows and uses up to 20% CPU usage in some
workloads due to lock contention and false broadcasts.
Using per-message event handles reduces the CPU usage to negligible
amounts despite having to allocate a new event handle for each
message.
Implement the prepare and check functions according to the
documentation by returning TRUE when events should be dispatched
via the dispatch function.
As wl_display_read_events never blocks we can call it unconditionally
without looking at the poll status.
This simplifies the implementation and gets rid of a race where the
mainloop could get blocked due to nobody actually reading the events
from the wayland connection.
Doing so involves retrieving the current viewport from OpenGL which as
with any glGet operation, is expensive.
This means that the various sinks need to reset the viewport on draw.
In the process, fix resizing on cocoa.
If we only ever make it to READY, transform_caps can create an
internal convert object that will never be freed by basetransform's
stop vmethod (PAUSED->READY).
The use of mediump as a specifier in GLSL shaders will have limited
resolution and when used as texture coordinates may become inaccurate
over texture sizes of 1024.
Make consistent with what autotools puts into enabled_gl_apis
variable. Autotools puts 'gl' in there instead of 'opengl'.
This would cause problems when building -bad glmixers plugin
in meson against a -base that was built with autotools.
See https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/871
Otherwise surface_width/surface_height stored in GstGLWindowPrivate
isn't changed, sometimes an unnecessary reconfigure event is sent on
sinkpad, then result in upstream reconfiguring.
Example pipeline:
gst-launch-1.0 videotestsrc ! msdkvpp ! glimagesink
Binding the vertex array to 0 will unbind everything else already.
In the previous order older versions of the Intel GL driver caused
errors to be printed for every single call when disabling the vertex
attrib arrays after binding the vertex array to 0.
Non-direct dmabuf uploads, just as direct dmabuf uploads, create EGL
images and thus GL textures of the same width as the imported image.
The input dmabuf line stride is not relevant to the resulting texture
in both cases.
This fixes the case where non-direct uploads of input dmabufs with line
stride larger than the width will for example cause glcolorconvert to
sample only the left part (width * bytes per pixel / stride) of the
image, causing a horizontally stretched and cropped output image.