gst_rtsp_connection_send() adds the Authorization header to the request.
If this function is being called multiple times with the same request
it will add one more Authorization header every time.
To fix to this issue do not append a new Authorization header on
top of an existing ones. Remove any existing Authorization headers first
and then add the new one.
Fixes gst-plugins-good#425
If multiple DRM connectors are connected, currently the first one is
picked. Improve this by adding an environment variable that allows for
choosing a connector by name. The connector name has been made so they
are compatible with modetest/modeprint DRM utilities.
Related to #490
* List all connectors, modes, and encoders, even after picking one
* Add missing DRM_MODE_CONNECTOR_DPI string for logging and improve
existing strings
* Make sure the names matches modetest/modeprint from DRM utilities
Related to #490
If we use the main loop it might happen that the caller (e.g. our unit
test) already shut down the loop once the result was received and in
that case the pipeline would never ever be shut down (and our unit test
would hang).
Running the context query in _start and during the NULL->READY state transition
can fail because downstream elements might not be able to answer and thus the
source element would not be able to reuse downstream GLContext and GLDisplay.
This issue happened specifically when trying to use gltestsrc in playbin.
This adds a few missing gst_object_unref calls for the opengl context in
gstglwindow_gbm_egl.c, as well as the missing close call for the
drm node fd in gst_gl_display_gbm_finalize.
While this creates a circular reference between the pipeline and the
context, this ensures that the context stays alive for as long as any
callbacks could be called on it. The circular reference is broken once
the conversion is finished (or error, or timeout), which will then cause
everything to be freed.
Previously it was possible that a callback could be called on the
context right after it was freed already.
Also use only a single context structure, the second structure does not
simplify anything and duplicates storage.
This patch adds API in the audio decoder base class for setting the arbitrary
caps on the source pad. Previously only caps converted from audio info were
possible. This is particularly useful when subclass wants to set caps features
for audio decoder producing metadata.
The Y210 format was added in the middle of the formats enum and list,
introducing an ABI break.
This issue was detected thanks to the gstreamer-rs test harness.
We assume here the same data format for the user data as for the
DID/SDID: 10 bits with parity in the upper 2 bits. In theory some
standards could define this differently and even have full 10 bits of
user data but there does not seem to be a single such standard after
all these years.
This commit adds a .gitlab-ci.yml file, which uses a feature
to fetch the config from a centralized repository. The intent is
to have all the gstreamer modules use the same configuration.
The configuration is currently hosted at the gst-ci repository
under the gitlab/ci_template.yml path.
Part of https://gitlab.freedesktop.org/gstreamer/gstreamer-project/issues/29
Currently in Python it would become a signed 64 bit value but should
actually be an unsigned 32 bit value with all bits set.
This is the same problem as with GST_MESSAGE_TYPE_ANY.
See https://bugzilla.gnome.org/show_bug.cgi?id=732633
Rather then letting gst_gl_memory_setup_buffer guess the GL format used
for an eglimage after importing a dmabuf be explicit about it. This
fixes issues where dmabuf import may have used another format then
gst_gl_format_from_video_info would guess on the basis of the available
GL extensions.
In particular on etnaviv the gst_gl_format_from_video_info would
assuming a luminance + alpha GL format is used for YUY2, but the dmabuf
import will always use RG88. Which causes images to end up somewhat pink when
displayed on the screen.
When importing an egl image from dmabuf gst_gl_format_from_video_info
was used to work what the result GL format will be. Unfortunately that
will only work if the conventional format and the choosen DRM fourcc for
the format match up.
On etnaviv platforms there is no support for GL_EXT_texture_rg, so the
GL format chosen for YUY2 ends up being GST_GL_LUMINANCE_ALPHA. However
DRM does not do luminance + alpha as it's a legacy GL thing, so the
dmabuf import ends up using DRM_FORMAT_GR88.
To fix this, tie the DRM_FORMAT and the GL format together so they
always match up.