Scenario:
A manifest starts out in live mode but then the recording is finalized
and a subsequent update changes the state to a non-live manifest when
the server has finished recording/transcoding/whatever with the full
list of fragments.
Without this patch, the manifest update task is never stopped on the
live->non-live transition and will busy loop, burning through one CPU
core.
https://bugzilla.gnome.org/show_bug.cgi?id=786275
This is useful for autoplay for example. With autoplay, it is necessary to
wait until the scene graph is fully set up. This signal is emitted once the
QML item node is ready. So, inside a connected slot, the pipeline's state
can be set to PLAYING to automatically start playback as soon as the QML
script is loaded.
https://bugzilla.gnome.org/show_bug.cgi?id=786246
OpenJPEG 2.2 has some API changes and thus ships its headers in a new
include path. Add a configure check (to both meson and autoconf) to
detect the newer version of OpenJPEG and add conditional includes.
Fix the autoconf test for OpenJPEG 2.1, which checked for HAVE_OPENJPEG,
which was always set even for 2.0.
https://bugzilla.gnome.org/show_bug.cgi?id=786250
Make a bunch of symbols private that are currently leaked
accidentally because they have a gst_* prefix and are used
internally. We mark those we can't make static with
G_GNUC_INTERNAL so that they get hidden with the autotools
build as well (although we could just pass -fvisibility=hidden
there too).
Otherwise we will get it again later for output, however this frame will
never actually be output so we will shift timestamps.
This is especially bad if we're handling a live stream where the first
frames are not keyframes. We would output the keyframe with the
timestamp of the first frame, and everything would be too late when
arriving in the sink.
The goal here is to minimize the work needed to bring all images
to a common format. A better criteria than the number of pads
with a given format is the number of pixels with a given format.
https://bugzilla.gnome.org/show_bug.cgi?id=786078
If the version of the curl library is recent enough to allow support
for HTTP2 (i.e. CURL_VERSION_HTTP2 is defined) but does not actually
have that feature enabled, the call to
g_object_class_install_property() uses an incorrect default value for
the "http-version" property. The default should be 1.1 if HTTP2 is
not supported by libcurl or if not enabled by libcurl.
https://bugzilla.gnome.org/show_bug.cgi?id=786049
This commit ensures that the idle probe which GstAdaptiveDemuxStream
adds to the upstream source pad is removed after use. Previously a new
probe was added to the pad whenever a fragment was downloaded, meaning
the number of pad probe callbacks being executed increased continually.
https://bugzilla.gnome.org/show_bug.cgi?id=785957
Previously this was broken, because a flushing seek causes unlock()
to be called and in the implementation of unlock() we close the
socket, so the seek errors out.
This patch fixes it by re-connecting before the seek.
Unfortunately, a seek does not work properly right after
re-connecting, so a small hack is also in place: we read 1 buffer
before seeking to allow librtmp to do its processing in RTMP_Read()
https://bugzilla.gnome.org/show_bug.cgi?id=785941
There can be twice as many stream tasks running as there are output
pads for playback of variant HLS playlists. Half of them are the
current pads, and the other half are the pads that are about to be
switched to due to a bitrate change.
The old code only stopped the current streams which could result
in a deadlock on stopping the pipeline. The changes force stopping
and joining of any prepared streams too.
https://bugzilla.gnome.org/show_bug.cgi?id=785987
Crossfading is a bit more complex than just having two pads with the
right keyframes as the blending is not exactly the same.
The difference is in the way we compute the alpha channel, in the case
of crossfading, we have to compute an additive operation between
the destination and the source (factored by the alpha property of both
the input pad alpha property and the crossfading ratio) basically so
that the crossfade result of 2 opaque frames is also fully opaque at any
time in the crossfading process, avoid bleeding through the layer
blending.
Some rationnal can be found in https://phabricator.freedesktop.org/T7773.
https://bugzilla.gnome.org/show_bug.cgi?id=784827