When the ringbuffer is deactivated and then acquired, if the audio clock
provided by the sink gets reset to zero, we need to add an offset to the
clock to make sure that subsequent samples are written out at the right
times. While we need to leave this to derived classes to take care of
when they provide their own clock (since that clock may or may not be
reset to zero), we can do this ourselves if we know the provided clock
is our own (which does reset to zero on a re-acquire).
Make sure to update the output segment to track the segment
we're decoding in, but don't actually push it downstream until
after buffers are decoded.
https://bugzilla.gnome.org/show_bug.cgi?id=744806
If we have timestamps on input buffers and are in trickmode no-audio
mode, then don't pass anything to the subclass for decode and simply
send gap events downstream
Only for forward playback for now - reverse requires accumulating
GAP events and pushing out in reverse order.
https://bugzilla.gnome.org/show_bug.cgi?id=735666
In trickmode no-audio mode, or when receiving a GAP buffer,
discard the contents and render as a GAP event instead.
Make sure when rendering a gap event that the ring buffer will
restart on PAUSED->PLAYING by setting the eos_rendering flag.
This mostly reverts commit 8557ee and replaces it. The problem
with the previous approach is that it hangs in wait_preroll()
on a PLAYING-PAUSED transition because it doesn't commit state
properly.
https://bugzilla.gnome.org/show_bug.cgi?id=735666
The decoder can fail to drain on EOS if there was only one gather
set, because it will never have sent the segment event downstream
and set the output segment, and fail to detect that the rate < 0.0
Make sure to send pending events before sending all the gather data
for decode.
Don't render out silence samples to a buffer, just
start the clock running, since any buffer with the
GAP flag will be discarded in render() now anyway.
Make the base audio sink throw away buffers marked GAP, or all
incoming buffers when performing a trick play with
GST_SEGMENT_TRICKMODE_NO_AUDIO flag set, and make sure to start
the ringbuffer when that happens so the clock starts running.
Preserve the timing calculations when rendering, so state is all
updated the same, but just don't render samples.
https://bugzilla.gnome.org/show_bug.cgi?id=735666
Some audio sink sub-classes (pulsesink) don't start their clock
when the ringbuffer starts, but always have to on EOS. When we
explicitly need to start the ringbuffer, make sure sub-classes will
do it by (ab)using the existing eos_rendering flag.
Otherwise calls to get the clock time might change its internal state
and the internal/external time for calibration get unbalanced leading to
a clock jump
https://bugzilla.gnome.org/show_bug.cgi?id=740834
The same was done already in the decoder, and we cleaned some state just above
manually that would also be taken care of by reset().
This makes sure that the element is in the same state before start() is called
the very first time and every future call after the element was used already.
The implementation of that vfunc might want to use the object lock for
something too. It's generally not a good idea to keep the object lock while
calling any function implemented elsewhere.
Also the ringbuffer can only be NULL at this point, remove a useless if block.
And in the sink actually hold the object lock while setting the ringbuffer on
the instance. Code accessing this is expected to use the object lock, so do it
here ourselves too.
Allows subclasses to do custom caps query replies.
Also exposes the standard caps query handler so subclasses can just
extend on top of it instead of reimplementing the caps query proxying.
Allows decoders to proxy downstream restrictions on caps.
Also implements accept-caps query to prevent regressions caused by the
new fields on the return of a caps query that would cause the accept-caps
to fail as it uses subset caps comparisons
The spec mentions a version of the MPEG-2 frame with a base frame and
extension frame. I don't have IEC 13818-3 to figure out what that is,
and don't see any references in search results, so it's a FIXME for now.
https://bugzilla.gnome.org/show_bug.cgi?id=736797
When playing chained data the audio ringbuffer is released and
then acquired again. This makes it reset the segbase/segdone
variables, but the next sample will be scheduled to play in
the next position (right after the sample from the previous media)
and, as the segdone is at 0, the audiosink will wait the duration
of this previous media before it can write and play the new data.
What happens is this:
pointer at 0, write to 698-1564, diff 698, segtotal 20, segsize 1764, base 0
it will have to wait the length of 698 samples before being able to write.
In a regular sample playback it looks like:
pointer at 677, write to 696-1052, diff 19, segtotal 20, segsize 1764, base 0
In this case it will write to the next available position and it
doesn't need to wait or fill with silence.
This solution is borrowed from pulsesink that resets the clock to
start again from 0, which makes it reset the time_offset to the time
of the last played sample. This is used to correct the place of
writing in the ringbuffer to the new start (0 again)
https://bugzilla.gnome.org/show_bug.cgi?id=737055