Sebastian Dröge
73bd32e791
glfilters: Don't use static variables for storing per-element state
2019-10-03 00:49:09 +00:00
Matthew Waters
b3d8e09839
glfilter: rewrite subclasses for filter_texture() occuring on GL thread
...
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
2017-12-09 19:32:21 +00:00
Matthew Waters
c7dd43f21a
glfilter: rename draw_texture to draw_fullscreen_quad
...
And remove unused arguments.
2017-12-09 19:32:21 +00:00
Matthew Waters
3ba30d42a4
gl: use gles2 shaders everywhere
...
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2017-12-09 19:32:07 +00:00
Matthew Waters
72993f54fa
gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
...
We are using shaders everywhere and so they are not needed
2017-12-09 19:32:01 +00:00
Michał Dębski
208b5f999e
gleffects: Merge blur filter into effects
...
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2017-12-09 19:31:59 +00:00