Commit graph

25 commits

Author SHA1 Message Date
Matthew Waters
3b89d8a23c glwindow: pass display to implementation's _new()
So they have to opportunity to fail if they cannot handle the
display connection.

https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 18:23:29 +10:00
Matthew Waters
fbbf1ac324 gl/window: use the default main loop implementation for all backends
fixes glimagsink being unable to display.

https://bugzilla.gnome.org/show_bug.cgi?id=750337
2015-06-04 12:16:35 +10:00
Xavier Claessens
1a98face84 gl: win32: do not call SetParent in release_parent_win_id()
When called from gst_gl_window_win32_close(), internal window
could not exist, and if it does it's going to be destroyed just
after that anyway. Also it causes window_proc() to be called
and crash because it gets a NULL context.

When called from gst_gl_window_win32_set_window_handle() we are
going to set another parent anyway, and it's probably better to
reparent directly instead of passing by a NULL parent which could
cause the internal window to popup briefly.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2015-05-21 16:58:11 -04:00
Xavier Claessens
ae77afeb74 gl: win32: remove unused code
https://bugzilla.gnome.org/show_bug.cgi?id=749601
2015-05-21 16:58:11 -04:00
Xavier Claessens
247697ce62 gl: win32: fix crash when finalizing GstGLContext
gst_gl_context_finalize() is calling gst_gl_window_win32_quit()
which was posting a message. But then window_proc takes window's
context and get a NULL.

Now that we've got a GMainLoop we can do like other backends and
simply call g_main_loop_quit().

This also remove duplicated code to release the parent window and
potential crash there because parent_proc could be NULL if we never
created the internal window. That could happen for example if setting
state to READY then setting a window_handle, and go back to NULL state.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2015-05-21 14:33:53 -04:00
Xavier Claessens
e1a827822e gl: win32: Fix leaked GstGLContext
https://bugzilla.gnome.org/show_bug.cgi?id=749601
2015-05-21 14:33:53 -04:00
Xavier Claessens
0acc18c60f gl: win32: set the parent window when creating internal window
When _set_window_handle() was called in READY state, it wasn't
set to the internal window created later.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2015-05-21 14:33:52 -04:00
Xavier Claessens
e24bc348bd gl: win32: use a GMainContext to dispatch win32 messages
gst_gl_window_win32_send_message_async() could be called before the
internal window is created so we cannot use PostMessage there.

x11 and wayland backends both create a custom GSource for this,
so there is no reason to not do that for win32.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2015-05-21 14:33:52 -04:00
Matthew Waters
1e6011bcdf gl/win32: fixup compilation 2015-01-29 23:46:57 +11:00
Matthew Waters
6cf97eb221 glwindow: make showing a window explicit
Also fixes the cgl context always displaying a window to render to for
every GstGLContextCocoa created
2015-01-29 22:26:37 +11:00
Matthew Waters
ab48bb6f0f glwindow: remove width/height from _draw()
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2015-01-23 16:11:31 +11:00
Matthew Waters
3ddcec8062 gl/win32: make send_message reentrant
I could not find a comparable win32API function so keep the running
thread pointer to compare against.

https://bugzilla.gnome.org/show_bug.cgi?id=730782
2014-05-28 00:57:25 +10:00
Matthew Waters
cf7838a0b6 [862/906] window: remove set_need_lock
No-one is using it.  The only code that did was the x11 one which
doesn't need it anymore.
2014-03-15 18:37:05 +01:00
Matthew Waters
db1c7a242b [818/906] window: add send_message_async vmethod
- provide a default synchronous send_message
- make context creation threadsafe again
2014-03-15 18:37:02 +01:00
Matthew Waters
95c08c2ee2 [794/906] context: add subclasses for the different platforms (egl, glx, wgl, etc)
- most code taken from the Window subclasses
- tested combinations: xEGL, GLX, Wayland+EGL, Cocoa (under GNUStep), WGL (Wine)
2014-03-15 18:37:01 +01:00
Sebastian Dröge
3900c6750c [774/906] win32: Fix some compiler errors/warnings 2014-03-15 18:37:00 +01:00
Sebastian Dröge
2b6e54d416 [752/906] glwindow: Add destroy notifies for the data of the callbacks
And actually call the close callback when the window is closed.
2014-03-15 18:36:58 +01:00
Sebastian Dröge
4c7388be18 [743/906] win32: Allow setting window handle before creating the context 2014-03-15 18:36:58 +01:00
Matthew Waters
908cc1989b [726/906] window: don't call a NULL destroy function 2014-03-15 18:36:57 +01:00
Matthew Waters
8b0b154d6e [676/906] windwo_win32: port to new API 2014-03-15 18:36:54 +01:00
Matthew Waters
fa3c3b8434 [642/906] add gstglconfig.h for apps to find out what our capabilites are
ie libgstgl can be compiled with any combination of opengl/gles2
2014-03-15 18:36:52 +01:00
Matthew Waters
76dfdd656f [629/906] window: add GError for error handling of context creation 2014-03-15 18:36:51 +01:00
Matthew Waters
fd998dc0a5 [621/906] GstGLRendererAPI => GstGLAPI and get GstGLAPI from a window 2014-03-15 18:36:51 +01:00
Matthew Waters
411a87fb0b [619/906] fix typo for win32 debug variables 2014-03-15 18:36:51 +01:00
Matthew Waters
1679a0be7e [616/906] move window-specific code into seperate subfolders 2014-03-15 18:36:50 +01:00
Renamed from gst-libs/gst/gl/gstglwindow_win32.c (Browse further)