Seungha Yang
3922ae5d92
d3d11compositor: Fix transparent background mode with YUV output
...
In case of YUV format without alpha channel, zero clear value
for each channle will result in green color. Use calculated black
background color with alpha=0 for transparent background mode instead.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7181 >
2024-07-16 14:18:12 +00:00
Seungha Yang
b9e51facdd
d3d11decoder: Fix potential use after free
...
A DPB buffer held by codec picture object may not be writable
at the moment, then gst_buffer_make_writable() will unref passed buffer.
Specifically, the use after free or double free can happen if:
* Crop meta of buffer copy is required because of non-zero
top-left crop position
* zero-copy is possible with crop meta
* A picture was duplicated, interlaced h264 stream for example
Interlaced h264 stream with non-zero top-left crop position
is not very common but it's possible configuration in theory.
Thus gst_buffer_make_writable() should be called with
GstVideoCodecFrame.output_buffer directly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6706 >
2024-04-22 13:28:06 +00:00
Seungha Yang
e0def6b355
d3d11videosink: Handle double click and modifier
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6491 >
2024-04-18 20:19:38 +00:00
Seungha Yang
d002acdd0c
d3d11videosink: Fix rendering on keyed mutex enabled handle
...
As of the commit 69b2e1565c
,
keyed mutex will be handled by the memory object.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3468
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6600 >
2024-04-12 14:46:20 +00:00
Alexander Slobodeniuk
7b69d1758f
d3d11videosink: disconnect signals before releasing the window
...
It might happen that the key event arrives when the d3d11videosink
is stopping. In case of GstD3D11WindowWin32 it can raise a
navigation event even when the sink is already freed, because the
window object's refcount may reach 0 in the window thread. In
other words sometimes the GstD3D11WindowWin32 lives few ms more
then the GstD3D11VideoSink, because it's freed asynchronously.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6476 >
2024-03-30 16:02:12 +00:00
Seungha Yang
cab1f3e547
d3d11: Port to d3dshader library
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434 >
2024-03-24 22:28:14 +09:00
Alexander Slobodeniuk
f92c27a49e
d3d11window_win32: fix crash on RC unprepare() vs window_proc()
...
Unprepare method posts WM_GST_D3D11_DESTROY_INTERNAL_WINDOW
command to the window queue, and from that moment considers
internal_hwnd to be released, and so it sets it to null.
The problem is that it's possible that right at that moment
the window thread might be already processing some other
command, or just another command might be already in the queue.
On practice we met a crash when WM_PAINT got processed in between
(unprepare already finished and WM_GST_D3D11_DESTROY_INTERNAL_WINDOW
was not handled yet)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6187 >
2024-02-26 23:17:05 +00:00
Seungha Yang
24d515f57d
d3d11screencapturesrc: Hide symbols
...
Fix potential linking error in case of static build
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5883 >
2024-01-05 21:27:35 +09:00
Alexander Slobodeniuk
651dcb4912
d3d11: fix building with address sanitizer
...
When building with address sanitizer it gives next error:
"gstd3d11window_corewindow.cpp : fatal error C1128: number of sections
exceeded object file format limit: compile with /bigobj"
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5779 >
2023-12-07 21:36:20 +00:00
Seungha Yang
ed5987efd4
d3d11ipcsink: Fix deadlock on stop
...
Manually close connection if client does not hold any shared memory
on stop.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5747 >
2023-12-06 16:09:27 +00:00
Seungha Yang
461c4bc32c
d3d11: Add support for more packed formats using compute shader
...
Adding below listed formats support, and reorders supported format
list based on preference
<YUV 4:2:2>
UYVY, VYUY, YVYU, v210, v216
<YUV 4:4:4>
v308, IYU2
<RGB 16bits per pixel>
RGB16, RGB15, BGR16, BGR15
<RGB 8bits per channel>
ARGB, xRGB, ABGR, xBGR, RGB, BGR
<RGB 10bits per channel>
r210, BGR10A2
<RGB 16bits per channel>
BGRA64
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5717 >
2023-11-27 15:14:09 +00:00
Seungha Yang
f23d4475b3
d3d11convert: Allow MSAA only for native DXGI formats
...
Enable MSAA only if converter can render directly on texture
without post-processing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5717 >
2023-11-27 15:14:09 +00:00
Seungha Yang
845f5d4856
d3d11: Rework memory allocation params signalling
...
Hide GstD3D11AllocationParams detail from public header and
set setter methods.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5717 >
2023-11-27 15:14:09 +00:00
Seungha Yang
721533d042
d3d11: Use shader model 4
...
Since shader model 4 is sufficient for the current pixel shader
implementations, prebuild HLSL with shader model 4 as well.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709 >
2023-11-25 20:27:43 +09:00
Seungha Yang
3ab8d520fb
d3d11: Drop legacy device support
...
Direct3D feature level 10 supported GPUs were released
more than 15 years ago, around the time when Windows
Vista / 7 were released. Also our d3d11 plugin/library
does not support feature level 9.x very well already.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709 >
2023-11-25 20:27:43 +09:00
Seungha Yang
0ad1c07b20
d3d11testsrc: Bind UAV if needed
...
YUV packed formats require UAV
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691 >
2023-11-20 20:29:13 +09:00
Seungha Yang
ca14eeeeaa
d3d11convert: Add support for YUY2 and Y410 output
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691 >
2023-11-20 20:29:13 +09:00
Seungha Yang
0afeacce92
d3d11screencapturesrc: Fix wrong color with HDR enabled
...
Even if IDXGIOutput6 says current display colorspace is HDR,
captured texture via IDXGIOutputDuplication::AcquireNextFrame()
is converted frame by OS unless we use IDXGIOutput5::DuplicateOutput1()
with DXGI_FORMAT_R16G16B16A16_FLOAT format, in order for captured
frame to be scRGB color space. Then application should perform
tonemap operation based on reported display white level, color primaries, etc.
Since we don't have any tonemapping implementation, ignores colorimetry
reported by IDXGIOutput6.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3128
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5671 >
2023-11-16 19:00:24 +09:00
Seungha Yang
cb3c1390f2
d3d11: Avoid ID3D11DeviceContext::Map if possible
...
Allocate resource with initial date instead of calling Map/Unmap
after allocation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5660 >
2023-11-15 23:38:59 +09:00
Seungha Yang
02bf1dbf1f
d3d11window: Fix scale factor setting
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5602 >
2023-11-07 11:19:31 +00:00
Seungha Yang
0bcddfc894
d3d11: Enable DirectXMath SIMD
...
* Enable SIMD except for x86 target
* Use aligned matrix struct
* Remove unnecessary matrix copy operations
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5602 >
2023-11-07 11:19:31 +00:00
Seungha Yang
033f98ad86
d3d11: Set MaxAnisotropy value for the best quality
...
... and use anisotropic filter without comparison, which is actually
intended one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5580 >
2023-11-01 15:41:08 +00:00
Seungha Yang
ac265bc4f9
d3d11overlaycompositor: Avoid heap allocation per upload
...
Don't allocate list per upload
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5580 >
2023-11-01 15:41:08 +00:00
Seungha Yang
107edc0c07
d3d11videosink: Add redraw-on-update property
...
If users update geometry related properties very frequently
for a stream to be animated, redrawing on every update
can make rendering choppy or can be a performance bottleneck.
To address the issue, adding a property to control the behavior
of redrawing scene when geometry related properties are updated.
Also, do not resize swapchain on such property update, since
re-allocating backbuffer and multi-sampled render target is
unnecessary in that case.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5575 >
2023-10-30 11:15:35 +00:00
Seungha Yang
795e1bac34
d3d11videosink: Fix window switching in case of fullscreen mode
...
Other Windows applications allow window switching even when
an application window is in fullscreen mode. Also fixing
regression introduced in 15248d8b84
which makes restored window is always located at topmost
since we do not call SetWindowPos() anymore when restoring
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5574 >
2023-10-29 22:45:17 +09:00
Seungha Yang
e7069984df
d3d11videosink: Add sampling-method property
...
Identical to "method" property in d3d11convert element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 23:12:30 +09:00
Seungha Yang
b16665dc75
d3d11convert: Add support for sampling with anisotropic filter
...
Anisotropic filtering might produce better quality than linear filtering
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:56:28 +09:00
Seungha Yang
af31b46992
d3d11convert: Add support for transform
...
Adding 3D rotation and scale transform support to d3d11convert element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:12:17 +09:00
Seungha Yang
1813b4e3d9
d3d11: Move transform matrix related method to utils
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:12:17 +09:00
Seungha Yang
3a2a31d18b
d3d11overlaycompositor: Set rasterizer state
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:12:17 +09:00
Seungha Yang
4dfdb6ec68
d3d11screencapturesrc: Set rasterizer state
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:12:17 +09:00
Seungha Yang
5389cc2cc3
d3d11compositor: Set rasterizer state
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:12:17 +09:00
Seungha Yang
1a82c9b9ab
d3d11testsrc: Set rasterizer state
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:12:17 +09:00
Seungha Yang
e13612162b
d3d11screencapturesrc: Use DirectXMath struct and C++ mutex
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:11:53 +09:00
Seungha Yang
63bb0b8de7
d3d11videosink: Add support for transform and MSAA
...
Adding properties for 3D rotation with arbitrary angle
and scaling. And adding Multi Sampling Anti-Aliasing rendering
support to smooth borders if arbitrary angle is applied
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532 >
2023-10-28 09:58:16 +00:00
Seungha Yang
0b45548f18
d3d11videosink: Fix typo
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532 >
2023-10-28 09:58:16 +00:00
Seungha Yang
bdc0f177f0
d3d11screencapturesrc: Fix mouse cursor blending
...
Ignore alpha component of source (mouse cursor texture)
when blending alpha channel, otherwise the background area of source
(which has zeros) will be written to render target. Then it will result
in black rectangle if output texture is converted to premultiplied alpha
texture
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5566 >
2023-10-27 16:33:04 +00:00
Adrien De Coninck
65365caa21
d3d11videosink: post "have-window-handle" element message on the bus
...
* when window_id is not user-provided and window_type==GST_D3D11_WINDOW_NATIVE_TYPE_HWND
* allows user to retrieve internally created window handle
* for custom positionning
* for custom icons
* ...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5544 >
2023-10-24 16:32:36 +02:00
Seungha Yang
e2790d635c
d3d11screencapturesrc: Fix HWND capture mode
...
Use per-monitor-aware context to cover different DPI settings per
monitor
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2425
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5485 >
2023-10-16 01:02:36 +09:00
Seungha Yang
8a35c8a2a5
d3d11compositor: Fix typo in property description
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5481 >
2023-10-14 12:32:46 +00:00
Seungha Yang
c2ed8759c8
d3d11videosink: Don't use DXGI_ALPHA_MODE_PREMULTIPLIED for HWND swapchain
...
It's allowed only for a swapchain type which does composition
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5464 >
2023-10-11 22:22:56 +00:00
Seungha Yang
7b564619cf
d3d11videosink: Fix rendering with initial fullscreen state
...
Change fullscreen mode once the swapchain is fully configured
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5462 >
2023-10-11 21:39:11 +00:00
Seungha Yang
15248d8b84
d3d11videosink: Fix toggling between fullscreen and maximized
...
Use GetWindowPlacement() and SetWindowPlacement() APIs
to remember and restore window status, such as maximized, position,
restore position, etc.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3016
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5462 >
2023-10-11 21:39:11 +00:00
Seungha Yang
f52ecb9607
d3d11converter: Add support for HLSL precompile and bytecode caching
...
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.
This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
83a576e854
d3d11: Reuse sampler object
...
The linear sampler object can be reused
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
92cc5722c8
d3d11: Pass HLSL source size to compile function
...
The string size is known at build time
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
bfdea297d2
d3d11converter: Set alpha-mode using config
...
... and disallow runtime alpha-mode update for now
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
8fe26c8a10
d3d11: Simplify HLSL build
...
Unify source/header/entrypoint names
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
cf1286b0e9
d3d11: Add support for HLSL precompile and shader caching
...
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426 >
2023-10-03 09:42:03 +00:00
Seungha Yang
6fdcd07e59
d3d11testsrc: Use const buffer in shader
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426 >
2023-10-03 09:42:03 +00:00