Commit graph

13 commits

Author SHA1 Message Date
Seungha Yang
4f45828641 d3d11: Get rid of "extern "C"" wrapping for GST_DEBUG_CATEGORY_EXTERN
Instead, change the file defining debug category to cpp

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2525>
2021-09-17 00:48:45 +09:00
Seungha Yang
fe4ec03a4b d3d11bufferpool: Hide buffer_size field from header
User can get the required buffer size by using buffer pool config.
Since d3d11 implementation is a candidate for public library in the future,
we need to hide everything from header as much as possible.

Note that the total size of allocated d3d11 texture memory by GPU is not
controllable factor. It depends on hardware specific alignment/padding
requirement. So, GstD3D11 implementation updates actual buffer size
by allocating D3D11 texture, since there's no way to get CPU accessible
memory size without allocating real D3D11 texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2482>
2021-08-22 00:46:19 +09:00
Seungha Yang
7c94b9c4b0 d3d11: Add support for GRAY and more YUV formats
By this commit, following formats will be newly supported by d3d11 elements

* Y444_{8, 12, 16}LE formats:
  Similar to other planar formats. Such Y444 variants are not supported
  by Direct3D11 natively, but we can simply map each plane by
  using R8 and/or R16 texture.
* P012_LE:
  It is not different from P016_LE, but defining P012 and P016 separately
  for more explicit signalling. Note that DXVA uses P016 texture
  for 12bits encoded bitstreams.
* GRAY:
  This format is required for some codecs (e.g., AV1) if monochrome
  is supported
* 4:2:0 planar 12bits (I420_12LE) and 4:2:2 planar 8, 10, 12bits
  formats (Y42B, I422_10LE, and I422_12LE)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2346>
2021-06-23 15:35:36 +00:00
Seungha Yang
957034d71a d3d11: Handle device change
If incoming buffer holds other d3d11 device, and user wants any device
(i.e., adapter index wasn't specified explicitly) update our device
with that of buffer.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2191>
2021-04-28 16:26:58 +09:00
Seungha Yang
70c96cf0dd d3d11: Don't accept buffer pool which holds different device
At the moment, d3d11 plugin doesn't support texture sharing between
different device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2191>
2021-04-28 00:25:57 +09:00
Matthew Waters
640a65bf96 gst: don't use volatile to mean atomic
volatile is not sufficient to provide atomic guarantees and real atomics
should be used instead.  GCC 11 has started warning about using volatile
with atomic operations.

https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719

Discovered in https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/issues/868

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2098>
2021-03-22 14:34:36 +11:00
Seungha Yang
824b0ce0f4 Revert "d3d11: Enable native multi-thread protection layer and make use of it"
This reverts commit 872b7f503c.

Native multi-thread protection layer seems to be consuming more CPU
resource than application side protection approach in some cases

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2095>
2021-03-20 17:53:58 +09:00
Seungha Yang
872b7f503c d3d11: Enable native multi-thread protection layer and make use of it
... instead of our own GRecMutex locking. In this way, any other
Direct3D11 client (MediaFoundation for example) can safely call
any Direct3D11 API even when we are sharing our Direct3D11 device
with others.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2092>
2021-03-18 16:37:37 +00:00
Seungha Yang
615f52f2f7 d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 14:44:55 +09:00
Seungha Yang
5b3e316039 d3d11: Port to C++
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00
Seungha Yang
8794f4b713 d3d11: Documentation update
* Update class metadata
  * for wrapper bin elements to be distinguishable from internal element.
  * D3D11 -> Direct3D11 for consistency
* Add missing Since mark everywhere
* Update plugin cache

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-23 03:34:11 +09:00
Seungha Yang
7330ea8dbf d3d11deinterlace: Add missing system memory caps features on templates
This element can support system memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-21 17:35:40 +09:00
Seungha Yang
cfbc580575 d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface
Add a new element d3d11deinterlace to support deinterlacing.
Similar to d3d11videosink and d3d11compositor, this element is
a wrapper bin of set of child elements including helpful
conversion elements (upload/download and color convert)
to make this element configurable between non-d3d11 elements.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
2021-02-17 03:52:19 +09:00