In order to use oes-external, the qml6glsink needs a fragment shader that uses
the samplerExternalOES.
The qsb tool is not able to handle shaders that contain samplerExternalOES since
this feature is not supported by all target shading languages. The qsb tool is
able to replace a shader in the qsb file to handle this use case. Use it to
generate a shader variant that uses samplerExternalOES for OpenGL ES and select
that variant if the qml6glsink negotiated texture target oes-external.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7319>
- Based heavily on the existing Qt5 integration however:
- The sharing of OpenGL resources is slightly different
- The integration with the scengraph is a bit different
- Wayland, XCB and KMS have been smoke tested. Android, MacOS/iOS,
Windows may or may not work.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3281>