Currently, we use AHC*_CALL macros to call many of the Camera functions.
However, we already have helper classes to call the Camera functions, so
eliminate the macros.
As a nice side-benefit, we also get improved error handling and
reporting when something goes wrong calling these functions, because a
GError gets populated, and we log a GST_ERROR when something fails. This
was harder to do using macros, as all error handling was hidden from the
caller.
https://bugzilla.gnome.org/show_bug.cgi?id=763065
fxtest.c: In function ‘main’:
fxtest.c:190:3: error: ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
GtkWidget *window;
^~~~~~~~~
Without the GST_GL_API_GLES2 bit set, we will not even attempt to look
for the function pointers in the core library and will fallback to
glFlush/glFinish.
it's exposed in public API so hiding it in an AC_DEFINE for config.h only
works when building libgstgl itself. Attempting to use libgstgl (especially
on egl platforms) will throw a compilation error.
The parser handles the downstream force-key-unit event incorrectly,
it tries to parse it as an upstream force-key-unit event, does not
check the return value, and then uses uninitialized memory in
"all_headers" boolean variable.
https://bugzilla.gnome.org/show_bug.cgi?id=763793
If the user uploads their own texture without setting the unpack length, then
then the result will have the appearance of stride mismanagement due to
an incorrect row length.
If we are given caps with extra features (like the overlay composition
features), we can only deal with that when we are in passthrough mode.
Previously we were bailing entirely and not allowing passthrough filter elements
with things like textoverlay.
Fixes the following pipeline (assuming glfilter supports passthrough):
gl ! textoverlay ! glfilter ! ... ! glimagesinkelement
https://bugzilla.gnome.org/show_bug.cgi?id=763756
When transforming, xplode it out into the necessary caps features both
with and without the passthough features.
Fixes negotiation in the following class of pipelines:
gl ! textoverlay ! glupload ! glimagesinkelement
https://bugzilla.gnome.org/show_bug.cgi?id=763756
When the sub-class claims a program for later freeing, make
sure it's not left in the hash table, or it can cause crashes on shutdown.
Make sure tsdemux frees any program it has kept around at shutdown
if it wasn't freed already.
https://bugzilla.gnome.org/show_bug.cgi?id=763503
GL 1.4 (with GL_ARB_shader_objects) doesn't have glIsProgram or glIsShader
equivalents. As they are simply assertions, skip them when there isn't a
valid function pointer.
This is a regression from since mpegvideoparser was switched to
use the codecparsing library.
The problem is that the high bit of the profile_and_level is used
to specify non-hierarchical profiles and levels. Unfortunately we
were discarding that information.
Expose that escape bit, and use it in the element
https://bugzilla.gnome.org/show_bug.cgi?id=763220
We want to iterate over all the pads, not just the first one. Fix by returning
TRUE in the GstAggregatorPadForeachFunc.
Removes a GST_IS_GL_CONTEXT() assertion on shutdown with >2 inputs
using gst-launch.
With e38af23044 returning the correct contexts,
gst_gl_display_add_context() was susceptible to causing infinte loops when
adding the same GstGLContext more than once. Fix and add a test for
gst_gl_display_add_context().
Fixes glvideomixer gst-validate tests.
Execute GL calls without marshalling them to the context thread. In the cocoa
and eagl backends calling gst_gl_context_activate is cheap and therefore calling
it on the current thread and serializing GL calls with a per-context lock is
more efficient (faster and has less overhead) than marshalling everything to the
context thread.
This optimization cuts a large overhead in g_poll (continuously waking up the
context thread) and in g_mutex_*/g_cond_* (waiting for results from the context
thread).