This avoids triggering plenty of extra code/methods/overhead downstream when
we can just quickly check whenever we want to set caps whether they are
identical or not
https://bugzilla.gnome.org/show_bug.cgi?id=706600
Use custom code to implement flush-stop, we can't reuse the set_flushing code
because we can't touch the live_playing flag and we need to signal the
streaming thread.
In some specific cases (like transmuxing) we want to force the element
to actually parse all incoming data even if the element deems it is not
necessary.
This property simply ignores requests from the element to enable passthrough
mode which results in processing always being enabled.
https://bugzilla.gnome.org/show_bug.cgi?id=705621
Adds a variant of the _push function that doesn't check the queue limits
before adding the new item. It is useful when pushing an element to the
queue shouldn't lock the thread.
One particular scenario is when the queue is used to serialize buffers
and events that are going to be pushed from another thread. The
dataqueue should have a limit on the amount of buffers to be stored to
avoid large memory consumption, but events can be considered to have
negligible impact on memory compared to buffers. So it is useful to be
used to push items into the queue that contain events, even though the
queue is already full, it shouldn't matter inserting an item that has
no significative size.
This scenario happens on adaptive elements (dashdemux / mssdemux) as
there is a single download thread fetching buffers and putting into the
dataqueues for the streams. This same download thread can als generate
events in some situations as caps changes, eos or a internal control
events. There can be a deadlock at preroll if the first buffer fetched
is large enough to fill the dataqueue and the download thread and the
next iteration of the download thread decides to push an event to this
same dataqueue before fetching buffers to other streams, if this push
locks, the pipeline will be stuck in preroll as no more buffers will be
downloaded.
There is a somewhat common practice in dash streams to have a single
very large buffer for audio and one for video, so this will always
happen as the download thread will have to push an EOS right after
fetching the first buffer for any stream.
API: gst_data_queue_push_force
https://bugzilla.gnome.org/show_bug.cgi?id=705694
Calling gst_buffer_get_size represented 2/3 of the cost of helper_find_peek
which was called whenever a typefindfunction wanted to peek at data.
We already know the size (from the GstMapInfo), so just use that.
Pass the fixed caps we're asked to accept as a filter for the caps
query, so we don't get a fully-expanded set of caps back (which we don't
need and can take a lot of time for intersection).
This reduces the time for camerabin to produce a second frame on a
logitech C910 camera from around 52 seconds to a bit less then 16
seconds on my system.
https://bugzilla.gnome.org/show_bug.cgi?id=702632
When we asynchronously go from READY to PLAYING, also call the
state change function so that subclasses can update their state for PLAYING.
Because the PREROLL lock is not recursive, we can't make this without
races and we must assume for now that the subclass can handle concurrent calls
to PAUSED->PLAYING and PLAYING->PAUSED. We can make this assumption because not
many elements actually do something in those state changes and the ones that
did would be broken even more without this change.
https://bugzilla.gnome.org/show_bug.cgi?id=702282
Doing it after every single create() is not very efficient and not necessary.
Especially on network file systems fstat() is not cached and causes network
traffic, making the source possibly unusable slow.
https://bugzilla.gnome.org/show_bug.cgi?id=652037
This makes sure that at least one buffer per second is rendered if buffers
are dropped before ::prepare. Without this change, at least one buffer per
second wouldn't be too late before ::prepare anymore but would be dropped
before ::render because of last_render_time being set before ::prepare
already.
This function works just like gst_data_queue_pop, but it doesn't
remove the object from the queue.
Useful when inspecting multiple GstDataQueues to decide from which
to pop the element from.
Add: gst_data_queue_peek
Importantly, this patch converts DTS to running time. Less importantly,
and possibly a problem for some muxers, is that it orders buffers by
DTS (if it is valid, otherwise PTS). This is generally correct, but
might be somewhat surprising to muxers.
Also note that once converted to running time, DTS can end up negative.
gst_pad_get_current_caps() on the source pad might yield NULL caps
if we're being shut down and the source pad has already been
deactivated by the other thread that's changing state. Just bail
out in that case, instead of passing NULL caps to the transform_size
function, which it might not expect.
Fixes spurious warnings in audioresample shutdown unit test.
https://bugzilla.gnome.org/show_bug.cgi?id=693996
... and tracking of DTS. Fixes cases where PTS is locked on to the
DTS of an incoming buffer with no PTS with invalid data, leading to
no outgoing PTS (since it is not allowed smaller than DTS).
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=691481
Use GSIZE_TO_POINTER instead. sizeof(GType) may be larger
than sizeof(gulong) and sizeof(int), so the casts may
chop off some bits from the GType value on some architectures.