Call reset-sync on the rtpbin before we go to playing. This makes us require SR
packets for all streams again before we attempt to sync them. If we don't reset,
it might be that we combine SR packets from before and after the PAUSE/PLAYING
state change and end up with huge bogus offsets.
When we go to paused, we first flush the connection and then send the pause
command. As a result of the flushing, the scheduled paused command can get
lost. Wait until the connection is completely flushed and the rtsp task is
waiting before issuing the paused or playing request.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=702705
Lock the state of the all our elements and manage their states
outselves. Because we are working async, we can't rely on the state
change function to set the state at the right time or to return the
right return value from the state change function.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=702046
It is not needed to do a state change from the _play() function on
ourselves. The state change function already did that and we don't want to
interfere with that (or use hacks to avoid interference).
For receiving video data via RTSP when the video is sent via
multicast there is no way to specify the udpsrc buffer-size.
On windows the native network buffer is not large and with video
i-frames being huge the buffer is to small and you get i-frame corruption,
it looks terrible, and there is no (easy) way to set the udpsrc buffer-size.
https://bugs.freedesktop.org/show_bug.cgi?id=52264
When the server suggests a GstNetTimeProvider in the SDP, set up a
GstNetClientClock that slaves to the remote clock and suggest this clock in
provide_clock.
Ignore other commands when reconnecting, otherwise the loop function would pause
and the reconnection would not happen. Continue looping after doing a reconnect
so that we have a chance to actually read the new data.
* gst/rtsp/gstrtspsrc.c (gst_rtspsrc_play): state change might be
happening in the application thread, so we don't change the state to
PLAYING in the gstrtspsrc thread unless it is safe.
A specific case is when chaning the state to NULL from the application
thread. This will synchronously try to stop the task (with the element
state lock acquired), but we will try a gst_element_set_state from
gstrtspsrc thread which will block on the element state lock causing a
deadlock.
https://bugzilla.gnome.org/show_bug.cgi?id=684312
Make a segment event when we send a new range header to a client (first PLAY
request or after a seek). Send the segment event in interleaved mode.
Clean the segment event on cleanup
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=688382