rtspsrc: remove some obsolete code

It is not needed to do a state change from the _play() function on
ourselves. The state change function already did that and we don't want to
interfere with that (or use hacks to avoid interference).
This commit is contained in:
Wim Taymans 2013-05-28 15:10:07 +02:00
parent e6f850996b
commit 4fc1f3088b

View file

@ -6388,28 +6388,6 @@ gst_rtspsrc_play (GstRTSPSrc * src, GstSegment * segment, gboolean async)
* udp sources */
gst_rtspsrc_send_dummy_packets (src);
/* activate receive elements;
* only in async case, since receive elements may not have been affected
* by overall state change (e.g. not around yet),
* do not mess with state in sync case (e.g. seeking) */
if (async) {
/* state change might be happening in the application thread. A
* specific case is when chaging state to NULL where we will wait
* for this task to finish (gst_rtspsrc_stop). However this task
* will try to change the state to PLAYING causing a deadlock. */
/* make sure we are not in the middle of a state change. The
* state lock is a recursive lock so it's safe to lock twice from
* the same thread */
if (GST_STATE_TRYLOCK (src)) {
gst_element_set_state (GST_ELEMENT_CAST (src), GST_STATE_PLAYING);
GST_STATE_UNLOCK (src);
} else {
res = GST_RTSP_ERROR;
goto changing_state;
}
}
/* construct a control url */
if (src->control)
control = src->control;
@ -6571,11 +6549,6 @@ was_playing:
GST_DEBUG_OBJECT (src, "we were already PLAYING");
goto done;
}
changing_state:
{
GST_DEBUG_OBJECT (src, "failed going to PLAYING, already changing state");
goto done;
}
create_request_failed:
{
gchar *str = gst_rtsp_strresult (res);