Commit graph

5 commits

Author SHA1 Message Date
Matthew Waters 30c6efc432 gl/mem: allocate the memory per plane
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.

Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).

Should not lose any features/video formats.
2017-12-09 19:31:36 +00:00
Tim-Philipp Müller efeaf7467b tests: fix gl unit tests for recent API changes 2017-12-09 19:31:35 +00:00
Matthew Waters e225af3e0d gl: silence all the compiler warnings 2017-12-09 19:31:34 +00:00
Matthew Waters 54d70702cc [878/906] tests: update for glmem api change 2017-12-09 19:31:33 +00:00
Matthew Waters 970fbacf96 [869/906] tests: add some upload tests 2017-12-09 19:31:33 +00:00