Original commit message from CVS:
Error handling is inside and works :)
Mutexes have been removed. That should fix UI responsiveness problems on query_length. Please heavily test to check if they were really needed.
Some fixes in GClosures
Original commit message from CVS:
Make vis_video_thread play when connected afterwards
This generates some segfaults in gst_thread but we need to fix that
Original commit message from CVS:
Made a theorical libgstplay which refs/unrefs elements before putting them in AsyncQueue.
Added a "pipeline_error" signal which will later allow the player and apps to detect that pipeline was unable to play and why...
This version is NOT STABLE AT ALL. it will need fixes in core but i commit it as is so that we fix those problems
Original commit message from CVS:
make Company happy : Changed visualisation pipeline structure.. audio sink is directly connected to tee so no queue between volume and audio sink...
Original commit message from CVS:
Incorporating visualisation in libgstplay
adding have_vis_xid signal and a new type of GstPlay object (VIDEO_VISUALISATION)
Original commit message from CVS:
gst_play_get_sink_element has been improved :
- Recursively searches in bins
- Able to find sink_element of a specified GstPlaySinkType (audio,video,any)
This now allow us to send very complex bins to GstPlay for audio/video sink without breaking length querying, eos signaling, etc..
Original commit message from CVS:
Code cleanup and reorganization
I ll now be able to make nice gtk-doc for this lib
Fixed latency bug on async_queue pop
X video window now comes immediatly
Original commit message from CVS:
added func gst_play_set_data_src
removed pipeline GST_PLAY_PIPE_VIDEO_THREADSAFE - it never worked and its just taking up space
Original commit message from CVS:
another batch of connect->link fixes
please let me know about issues
and please refrain of making them yourself, so that I don't spend double
the time resolving conflicts
Original commit message from CVS:
Fixed gst_play_dispose function so that GstPlay objects can be unrefed safely.
Optimized some g_idle_add for the signal poller.