Make vis_video_thread play when connected afterwards

Original commit message from CVS:
Make vis_video_thread play when connected afterwards
This generates some segfaults in gst_thread but we need to fix that
This commit is contained in:
Julien Moutte 2003-04-28 10:52:29 +00:00
parent 4ffaf1f893
commit 550f0bd378

View file

@ -1176,6 +1176,7 @@ gst_play_connect_visualisation ( GstPlay *play,
gboolean connect)
{
GstPad *tee_vis_pad, *vis_video_thread_pad;
GstElement *vis_video_thread;
gboolean connected = FALSE;
g_return_val_if_fail (play != NULL, FALSE);
@ -1185,6 +1186,8 @@ gst_play_connect_visualisation ( GstPlay *play,
"tee_vis_pad");
vis_video_thread_pad = g_hash_table_lookup( play->other_elements,
"vis_video_thread_pad");
vis_video_thread = g_hash_table_lookup( play->other_elements,
"vis_video_thread");
if (gst_pad_get_peer (vis_video_thread_pad) != NULL)
connected = TRUE;
@ -1198,6 +1201,11 @@ gst_play_connect_visualisation ( GstPlay *play,
gst_pad_unlink (tee_vis_pad, vis_video_thread_pad);
}
if ( GST_IS_ELEMENT(vis_video_thread) && GST_IS_ELEMENT(play->pipeline) ) {
gst_element_set_state ( vis_video_thread,
gst_element_get_state (play->pipeline));
}
return TRUE;
}