When I first implemented push mode seeking, I removed the chain
freeing there as it could be used later. The current code does not
seem to do that though, so I'm restoring the previous freeing,
which plugs the leak while apparently not reintroducing use of
freed data with chained and normal files, both with gst-launch
playbin2 and Totem.
A first hang was happening when trying to locate a page backwards,
where we'd sync forever on the same page.
With that fixed, a second hang would happen after preparing an EOS
event, but with no chain created yet to send it to, the pipeline
would stay idle forever.
An element error is now emitted for this case.
This prevents trying to seek and failing, then ending up unable
to stream because we can't get back at the headers.
A more robust way would be to find a good place to reinject the
headers when a seek fails, but I can't seem to get this to work.
Add private replacements for deprecated functions such as
g_mutex_new(), g_mutex_free(), g_cond_new() etc., mostly
to avoid the deprecation warnings. We'll change these
over to the new API once we depend on glib >= 2.32.
Replace g_thread_create() with g_thread_try_new().
If we already saw the keyframes that we need to find,
we do not need to bisect to find them.
This will always be the case for streams with audio only,
where each frame acts as a keyframe, but will occasionally
also happen for streams with video.
https://bugzilla.gnome.org/show_bug.cgi?id=662475
In push mode, we determine duration by doing a seek to the end of the
stream. However, a skeleton stream with an index will cause the duration
to be known already, and we end up never setting the push_time_duration
variable which we use to know duration has been determined.
https://bugzilla.gnome.org/show_bug.cgi?id=662049
The codec setup headers are a lot more likely to have correct information,
especially as it's easy to remux a skeleton in a file where streams don't
have the same parameters (I've even seen a file with two skeletons).
Still, this is useful in the case we have a codec we can't decode, so we
can at least (theoretically) convert granpos to time, so we discard this
information if the codec setup has already provided it.
This fixes playback on (at lesat) the original archive.org encoding of
"The Night of the Living Dead" (now replaced by another encoding).
https://bugzilla.gnome.org/show_bug.cgi?id=612443
This could happen when testing with navseek, and pressing
right and left at roughly the same time. The current chain
is temporarily moved away, and this caused the flush events
not to be sent to the source pads, which would cause the
data queues downstream to reject incoming data after the
seek, and shut down, wedging the pipeline.
Now, I can't really decide whether this is a nasty steaming
hack or a good fix, but it certainly does fix the issue, and
does not seem to break anything else so far.
https://bugzilla.gnome.org/show_bug.cgi?id=621897
This patch implements seeking in push mode (eg, over the net)
in Ogg, using the double bisection method.
As a side effect, it also fixes duration determination of network
streams, by seeking to the end to check the actual duration.
Known issues:
- Getting an EOS while seeking stops the streaming task, I can't
find a way to prevent this (eg, by issuing a seek in the event
handler).
- Seeking twice in a VERY short succession with playbin2 fails
for streams with subtitles, we end up pushing in a dataqueue
which is flushing. Rare in normal use AFAICT.
- Seeking is slow on slow links - byte ranges guesses could be
made better, decreasing the number of required requests
- If no granule position is found in the last 64 KB of a stream,
duration will be left unknown (should be pretty rare)
https://bugzilla.gnome.org/show_bug.cgi?id=621897
The first packet of a sparse stream may arrive after an initial
delay in the stream. If ogg_stream_packetout reports a discontinuity
in a sparse stream, do not propagate it to other streams in the
chain unnecessarily.
https://bugzilla.gnome.org/show_bug.cgi?id=621897