Uncompressed RGB frames can be (usually are) bottom-up
layout in DirectShow, and the code to flip them wasn't
properly ported from 0.10. Fix it.
Fix post-processing of RGB buffers. We need a writable
buffer, but the requests pool is holding an extra ref.
This could use more fixing to use a buffer pool
strcasecmp is not defined on MSVC, so just use the glib wrapper. Also pretend to
be Windows XP explicitly since the API we use was deprecated and removed
(ifdef-ed) from the SDK after this version of Windows. This will be especially
relevant once we stop supporting Windows XP soon:
https://bugzilla.gnome.org/show_bug.cgi?id=756866
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
gst_ks_device_provider_probe() is a no-braier, just runs ks_enumerate_devices()
and reports the results.
Monitoring is a bit more tricky. We have to create a dummy message-processing
window and register device change notifications for it.
As kernel streaming can (and should) be used for audio capture and audio
playback, this change also has certain placeholders for such.
https://bugzilla.gnome.org/show_bug.cgi?id=747757
The pseudo buffer pool code was using gst_buffer_is_writable()
alone to try and figure-out if cached buffer could be reused.
It needs to check for memory writability too. Also check map
result and fix map flags.
https://bugzilla.gnome.org/show_bug.cgi?id=734264
GetOverlappedResult() might never return with some drivers. Time out
after 1000 ms. We cannot really fix this without either:
1) Controlling the streaming thread so we can do CancelIo() from that
thread.
2) Switch to using IO completion ports.
Turns out that the reference implementation does this, hence we need to
mirror this behaviour. This typically happens with hardware that takes
some time to initialize.
Most important part here is special-casing "device busy" so the application
is able to provide better feedback when another application is using the
device.
* Make the driver write directly into each GstBuffer to avoid memcpy().
* Don't memset() the buffer before reusing it.
* Recycle memory by keeping two spare buffers. Two because the sink
downstream may keep a ref to the previous buffer.
Note that we align buffers on highest possible byte boundary (4096) so we
don't have to take into account what kind of alignment the driver requires.