ANGLE_surface_d3d_render_to_back_buffer extension is only available
with Microsoft fork of ANGLE. Note that Microsoft's ANGLE repository
has been deprecated.
Posting any message to parent seems to be pointless. That might break
parent window.
Regardless of the posting, parent window can catch mouse event
and also any keyboard events will be handled by parent window by default.
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/634
There was a typo in the extension name which resulted in the modifiers
to never be set when doing DMABuf import. That triggered the modifiers
lookup in Intel driver, which was in fact hiding bugs in the gldownload
to glupload path when doing DMABuf.
Note, this changes breaks pipeline the following pipeline on Intel and
some other drivers:
gltestsrc ! gldownload ! video/x-raw\(memory:DMABuf\) ! glimagsink
A fix for this was added to Mesa recently:
Related to https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1338
Fixes 5d0e191710
We don't support modififers and that would result in bad image being
displayed. Note that this was fixes recently in Mesa MR 1138, prior to
that, the reported modifier is always 0, which makes this change a
no-op.
Fixes#441
Related to https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1338
It's either this or replacing all the object lock usage in gldisplay
with a recursive mutex which is not backwards compatible
The failure case is effectively:
1. The user has locked the display object lock
2. a glcontext loses it's last ref and attempts to quit the window
3. gst_gl_window_quit() attempts to remove the window from the display
4. gst_gl_display_remove_window attempts to take the display object lock
The only concern with changing the locking for the window list in the
display is that gst_gl_display_create_window() has documentation requiring
the object lock to be held which must continue to work correctly.
Returning a transfer none value for a value checked by a lock is not
thread safe as the reference could disappear before the caller can take
its reference.
Y210 is a 10-bit YUY2, so we may re-use the YUY2 shaders but gl format
is set to RG16
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y210 ! glimagesink
NV16/NV61 is basically the same as NV12/NV21 with a higher chroma resolution.
Since only the size of the UV plane/texture is different, the same shaders are used as for NV12/NV21.
This is done by reusing `gst_gl_memory_setup_buffer` avoiding to
duplicate code.
Without a VideoMeta, mapping those buffers lead to GstBuffer mapping the
buffer in system memory even when specifying the GL flags (through the
buffer merging mechanism) making the result totally broken.
We are using ARC to cleanup after ourselves.
../gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m:159:20: error: unused variable 'queue' [-Werror,-Wunused-variable]
dispatch_queue_t queue = (__bridge_transfer dispatch_queue_t) window->priv->gl_queue;
^
This is needed for using GstGL with ANGLE as the GLES implementation
in Universal Windows Platform apps that use the Windows Runtime
(WinRT) instead of Win32, which is deprecated and not allowed in
Windows Store apps.
This has been tested with Servo on the Microsoft HoloLens 2, and seems
to work quite well.
By passing NULL to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.
Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.
Simple addition for supporting EXT_platform_device typed display.
It's a kind of special display type (part of EGL specification)
which has no window at all.
To use EGLDevice explicitly, set environment "GST_GL_WINDOW=egl-device"
See also https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_platform_device.txt
The gltestsrc element was refactored to inherit from this base class which
handles the GL context. The sub-class only needs to implement the gl_start,
gl_stop and fill_gl_memory vfuncs, along with properly advertizing the GL APIs
it supports through the supported_gl_api GstGLBaseSrc class attribute.
Commit c71dd72b "gl/wayland: fix glib mainloop integration" was overeager
in removing the poll result test from the check function. This caused
dispatch to be called even if no new events are available on the
Wayland connection, which in turn would wake up the glib mainloop,
causing effectively a tight loop without ever blocking on the poll.
Fixes#603
We use this property in gst_gl_display_egl_from_gl_display, to set
foreign_display for the new GstGLDisplayEGL instance. This fixes a
problem where gst_gl_display_egl_finalize calls EglTerminate on a
pre-existing EGL connection.