On GstVideoDecoder::{drain,flush}, we send null packet with
CUVID_PKT_ENDOFSTREAM flag to drain out decoder. Which will
reset CUVID parser as well.
To continue decoding after the drain, the next input buffer
should include sequence headers otherwise CUVID parser will
not report any decodeable frame.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1911>
Instead of using GstMiniObject to hold H264 frame, now it uses a plain
structure. Besides, instead of holding a reference to
GstVideoCodecFrame, the H264 frame structure is set as a
GstVideoCodecFrame user data.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1856>
When there is vpp scaling downstream, we need to make sure SFC is not
triggered because vpp may fall into passthrough mode which causes
the decoder negotiation to create src caps with vpp scaled width/height.
This patch includes bitstream's original size in first query with
downstream in gst_msdkdec_src_caps, which is the same for what we do for
color format in this query. This is to ensure SFC scaling starts to
work only when downstream directly asks for a different size instead of
through vpp.
Note that here SFC scaling follows the same behavior as msdkvpp:
if user only changes width or height, e.g. dec ! video/x-raw,width=xx !,
the height will be modified to the value which fits the original DAR.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1838>
* Hide GstCudaMemory member variables
* Make GstCudaAllocator object GstCudaContext independent
* Set offset/stride of memory correctly via video meta
* Drop GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT support.
This implementation actually does not support custom alignment
because we allocate device memory via cuMemAllocPitch
of which alignment is almost uncontrollable
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1834>
* cudaupload/download
- Specify only formats actually we can deal with
nvcodec elements, not all video formats
- Supports CUDA output for download and input for upload in order
to make passthrough possible, like other upload/download elements.
* cudabasetransform
- Reset conversion element if upstream CUDA memory
holds different CUDA context and the element can accept it.
This is the same behavior as corresponding d3d11 filter elements.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1834>
Currently for copying the coded buffer onto a GStreamer buffer, the
coded buffer is mapped two times: one for getting the size, and later
for do the actual copy. We can avoid this by doing directly in the
element rather than in the general encoder object.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1845>
This a new VA-API implementation of a H264 encoder.
It can control the GOP and parameter settings, while the MV searching,
VCL and the rate control algorithm are implemented by VA drivers and HW.
It supports most of the common usage options in H264, but still lacks
of look ahead, field, B frame weighted prediction, etc.
Co-authored-by: Victor Jaquez <vjaquez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1051>
The g_queue_clear_full() and g_array_copy() functions in the glib
may not be available for the current glib version check, so we add
helper functions to wrap it.
This should be deleted after the glib version bumps.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1051>
The fd was in different meanings on windows:
POSIX read and write use the fd as a file descriptor.
The gst_poll use the fd as a WSASocket.
This patch use WSASocket as default on windows. This is a temporary measure, because IPC has many different implement. There may be a better way in the future.
See #1044
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1791>
We have the d3d11screencapturesrc element in d3d11 plugin
which is obviously better than this element in terms of performance
and design, so we don't need to make people be confused by two separate elements.
Let's pick the better implementation and remove unnecessary one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1750>
It was assumed that the kernel parameters would match with the bitstream value
but instead the author when with another set of value. Surprisingly, this
makes no difference with the resulting fluster score.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1748>
If present, add '-lsocket' and '-lnsl' to network_deps.
ext/curl/meson.build: add network_deps to dependencies
gst/festival/meson.build: same
sys/shm/meson.build: same
Fixes linking issues on Illumos distros.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1525>
Note that AYUV and AYUV64 formats will be used to expand format
support, especially some packed YUV formats (e.g., Y410, YUY2)
are common DXGI formats used for hardware decoder/encoder on Windows
but those formats cannot be used as a render target. We need to handle
them differently without pixel shader help, using compute shader
for example.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.
From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
We make all MSDK encoders declare "memory:VAMemory" feature. Then
the pipeline such as:
gst-launch-1.0 -vf filesrc location=xxx.h264 ! h264parse ! \
vah264dec ! msdkh265enc ! fakesink
will choose VA memory caps between the VA decoder and MSDK encoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
The MSDK encoder's query function is not set and it just forwards
all query to its base class. We now need to answer the context
query correctly. Other VA plugins need to query the VA display.
By the way, the current query of "gst.msdk.Context" is also missing.
The other MSDK elements must depend on the bin's context message(
sent in context_propagate()) to set their MsdkContext correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
The MSDK VPP's query function is not set and it just forwards
all query to its base class. We now need to answer the context
query correctly. Other VA plugins need to query the VA display.
By the way, the current query of "gst.msdk.Context" is also missing.
The other MSDK elements must depend on the bin's context message(
sent in context_propagate()) to set their MsdkContext correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
The MSDK decoder's query function is not set and it just forwards
all query to its base class. We now need to answer the context
query correctly. Other VA plugins need to query the VA display.
By the way, the current query of "gst.msdk.Context" is also missing.
The other MSDK elements must depend on the bin's context message(
sent in context_propagate()) to set their MsdkContext correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
We now can use the gst va lib's display to create our MSDK context,
and use its helper functions to simplify our code. The improved logic
is like this:
1. Every MSDK element should use gst_msdk_context_find() to find a MSDK
context from neighbour. If valid, reuse it.
2. Use gst_msdk_ensure_new_context(). It will first query neighbours
about the GstVaDisplay, if found(e.g. some VA element is connected),
use gst_msdk_context_from_external_display() to create a MSDK context.
3. Then, creating the MSDK context from scratch. It creates both the
display and MSDK context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
The VA display object from VA lib is a common defined object. which
contain the whole display things. It is easier to use, and more important,
we can share it with the other VA plugins and keep all the VA related
plugins working on the same GPU device.
We also delete the useless gst_msdk_context_get_fd() API.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
Our D3D11/DXVA codecs implementation has been verified
during 1.18 and 1.20 development cycle and also via the Fluster
test framework. Similar to the case of nvdec and vtdec,
we can prefer hardware over software in most cases
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1672>