Commit graph

61 commits

Author SHA1 Message Date
Julien Isorce
ec0bb66fe9 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2014-03-15 18:36:33 +01:00
David Schleef
d015d5862d [310/906] Global reindent
Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
        --case-brace-indentation0 \
        --case-indentation2 \
        --braces-after-struct-decl-line \
        --line-length80 \
        --no-tabs \
        --cuddle-else \
        --dont-line-up-parentheses \
        --honour-newlines \
        --continuation-indentation4 \
        --tab-size8 \
        --indent-level2"
2014-03-15 18:36:33 +01:00
Julien Isorce
92e733dce0 [304/906] only load RGBA files.png 2014-03-15 18:36:32 +01:00
David Schleef
43e574aa8f [298/906] Revert "Fix indention"
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.

You should have asked first.  And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2014-03-15 18:36:32 +01:00
Sebastian Dröge
369b1d4ff2 [295/906] Fix indention 2014-03-15 18:36:32 +01:00
Julien Isorce
cfd7f1be38 [257/906] begin gstglwindow_x11.c implementation 2014-03-15 18:36:29 +01:00
Julien Isorce
5a84fd49a9 [252/906] avoid a dead lock on window closure 2014-03-15 18:36:29 +01:00
Filippo Argiolas
41e5676c47 [230/906] explicit check g_getenv return value to be not NULL 2014-03-15 18:36:28 +01:00
Filippo Argiolas
30b33ab63f [228/906] output shaders info log only if GST_GL_SHADER_DEBUG env variable is set. Should fix TODO task 18 2014-03-15 18:36:28 +01:00
Julien Isorce
10853e1c2f [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
Filippo Argiolas
aeadf6bc0e [127/906] Imported GstGLShader from cvs branch. Added a demo laplacian convolution filter to demonstrate how this can be integrated with minimum effort. 2014-03-15 18:36:22 +01:00