* RED_OR_ALPHA8 will map value to alpha for OpenGL, use R8 to avoid
2nd shader
* Determine texel size for proper texture memory preparation
* QByteArray::fromRawData() does shallow copy and thus leads to use of
corrupted memory
* Make sure RGBA dummy texture is fully opaque
* QRhiTexture::create() must be called to allocate texture resources
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6581>