Commit graph

20 commits

Author SHA1 Message Date
Nick Kallen
46bbc60d24 applemedia/gl: Update code to use ARC
All code interacting with Objective-C objects should now use Automated
Reference Counting rather than manual memory management or Garbage
Collection. Because ARC prohibits C-structs from containing
references to Objective-C objects, all such fields are now typed
'gpointer'. Setting and gettings Objective-C fields on such a
struct now uses explicit __bridge_* calls to tell ARC about
object lifetimes.

https://bugzilla.gnome.org/show_bug.cgi?id=777847
2017-03-07 13:37:07 +02:00
Matthew Waters
41a6448918 gl: GST_GL_TYPE -> GST_TYPE_GL
Some deprecated symbols are kept for backwards compatibility
2016-11-03 16:16:12 +11:00
Matthew Waters
5592a966c6 Revert "Revert "gl/eagl: try getting a gles3 context""
This reverts commit eb14273631.

vtdec now successfully outputs textures that can be converted by
glcolorconvert in GLES3 contexts.
2016-06-29 18:04:28 +10:00
Sebastian Dröge
5f925a1580 Revert "libgstgl: cocoa, eagl: don't marshal GL calls to the context thread"
This reverts commit 797d6415df.

We're frozen for 1.8.0 release and this change might have bigger impact.
2016-03-07 08:54:47 +02:00
Alessandro Decina
797d6415df libgstgl: cocoa, eagl: don't marshal GL calls to the context thread
Execute GL calls without marshalling them to the context thread. In the cocoa
and eagl backends calling gst_gl_context_activate is cheap and therefore calling
it on the current thread and serializing GL calls with a per-context lock is
more efficient (faster and has less overhead) than marshalling everything to the
context thread.

This optimization cuts a large overhead in g_poll (continuously waking up the
context thread) and in g_mutex_*/g_cond_* (waiting for results from the context
thread).
2016-03-07 16:20:17 +11:00
Matthew Waters
eb14273631 Revert "gl/eagl: try getting a gles3 context"
This reverts commit 96b9666d59.
This reverts commit d11385d167.

This breaks the texture sharing with the applemedia elements as
CVOpenGLESTextureCache seems to have an arbitrary restriction on GLES2 only.
2016-02-02 18:37:44 +11:00
Tim-Philipp Müller
d11385d167 gl: eagl: fix build
gstglcontext_eagl.m:238:45: error: too few arguments to function call,
expected at least 4, have 3
2016-02-01 09:26:37 +00:00
Matthew Waters
96b9666d59 gl/eagl: try getting a gles3 context
Fallback to a gles2 context if that fails
2016-02-01 14:26:37 +11:00
Matthew Waters
b7aed13e71 gl/eagl: use the default GL context debug category 2015-09-29 15:38:38 +10:00
Sebastian Dröge
bab55828ae gl/eagl: Also unbind renderbuffer after setting up framebuffer
https://bugzilla.gnome.org/show_bug.cgi?id=754757
2015-09-09 10:10:47 +03:00
Sebastian Dröge
c97144b23b gl/eagl: Don't make context uncurrent just to make it current again in the next line
Also binding the framebuffer again is unnecessary then as it was just bound a
few lines before while the context was current.

https://bugzilla.gnome.org/show_bug.cgi?id=754757
2015-09-09 10:10:46 +03:00
Matthew Waters
dbcae77e02 glcontext: pass display to implentation's _new()
This allows the context to fail creation based on incompatible
display type's. e.g. glx context with an wayland display handle.

https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 18:23:17 +10:00
Sebastian Dröge
34622c3961 gl/eagl: Don't call anything synchronously from the main thread
This will deadlock if the main thread is the one who creates the GstGLContext.
All things we call from the main thread should be possible from any thread.

https://bugzilla.gnome.org/show_bug.cgi?id=751101
2015-07-08 22:29:27 +10:00
Sebastian Dröge
ad579b73e6 Revert "eagl: Don't dispatch_sync() to the main thread if we are on the main thread"
This reverts commit 0bff481011.

It wasn't supposed to be merged and also doesn't fix the problem.
2015-06-23 14:16:39 +02:00
Sebastian Dröge
0bff481011 eagl: Don't dispatch_sync() to the main thread if we are on the main thread
This will otherwise deadlock.

https://bugzilla.gnome.org/show_bug.cgi?id=751101
2015-06-23 11:05:06 +02:00
Alessandro Decina
6981a8d15b libgstgl: fix rendering on iOS
Stop assuming that the handle has been set by the time ->create_context is
called. After bc7a7259f3 set_window_handle always
happens after ->create_context in fact.

See also https://bugzilla.gnome.org/show_bug.cgi?id=745090
2015-04-02 18:29:39 +11:00
Alessandro Decina
2a430872ed libgstgl: eagl: handle CALayer resize 2015-02-24 14:23:49 +11:00
Matthew Waters
81ceca1aea glcontext: add api for retreiving the current context and api
that is current in the calling thread.
2014-10-28 17:33:20 +11:00
Sebastian Dröge
47f7bf269a gl: Import QuartzCore/QuartzCore.h for CAEAGLLayer on older iOS versions 2014-04-12 22:45:30 +02:00
Sebastian Dröge
ae81268565 gl: Add support for iOS EAGL platform
https://bugzilla.gnome.org/show_bug.cgi?id=703341
2014-04-12 22:25:13 +02:00