This encoder advertises alignment=au as output format, which means
each output frame should contain a full decodable access unit.
The video encoder base class is not aware of our output alignment
and will output spurious buffers with just the SPS/PPS inside when
we call gst_video_encoder_set_headers(), which is broken because
each buffer is supposed to contain a full decodable access unit
in our case.
Just don't tell the base class about our headers, they will be
sent at the beginning of each IDR frame anyway.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2178>
Fix following build error
../subprojects/gst-plugins-bad/ext/openh264/gstopenh264dec.cpp(76): error C2121:
Note that msvc usually complains #if inside macro
Replace legacy usage of DecodeFrame2 API in favour of the
recommended DecodeFrameNoDelay()
This fixes problems with DecodeFrame2() not (currently) returning
all frames in main/high streams with B-frames, and reduces latency -
previously openh264 would not return a decoded frame until the next
call to DecodeFrame2(). DecodeFrameNoDelay() returns them immediately.
If the last frame(s) produce errors, then we need to drop them
or else we spin forever failing to decode a frame and thinking
it'll get better if we wait for more data that's never coming.
Otherwise we will get it again later for output, however this frame will
never actually be output so we will shift timestamps.
This is especially bad if we're handling a live stream where the first
frames are not keyframes. We would output the keyframe with the
timestamp of the first frame, and everything would be too late when
arriving in the sink.
MSVC warns about this because it's a C++ compiler, and this actually
results in useful things such as the incorrect 'gboolean' return value
for functions that return GstFlowReturn, so let's do explicit
conversions to reduce the noise and increase its efficacy.
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
The byte-stream to avc conversion did not consider NAL sizes bigger than 2^16,
multiple layers, multiple NALs per layer, and various other things. This
caused corrupted streams in higher bitrates and other circumstances.
Let's just forward byte-stream as generated by the encoder and let h264parse
handle conversion to avc if needed. That way we only have to keep around one
version of the conversion and don't have to fix it in multiple places.