This pixel format is a fully packed variant of NV12_10LE32,
a luma pixel would take 10bits in memory, without any
filled bits between pixels in a stride. The color range
follows the BT.2020 standard.
In order to get a better performance in hardware memory
operation, it may expend the stride, append zero data at the
end of echo lines.
Pack function by Nicolas Dufresne.
https://bugzilla.gnome.org/show_bug.cgi?id=795462
Signed-off-by: Nicolas Dufresne <nicolas@ndufresne.ca>
Signed-off-by: ayaka <ayaka@soulik.info>
The problem is that even though the functions we are calling are
in-place transformation, orc automatically puts the restrict keyword
on all arguments. To silence that warning just create yet-another
variable containing the same value.
https://bugzilla.gnome.org/show_bug.cgi?id=795765
This pixel format is a fully packed variant of NV12, a luma
pixel would take 10bits in memory, without any filled bits
between pixels in a stride. The color range follows
the BT.2020 standard.
In order to get a performance in hardware memory
operation, it may expend the stride, append zero data at the
end of echo lines.
Signed-off-by: ayaka <ayaka@soulik.info>
https://bugzilla.gnome.org/show_bug.cgi?id=795462
This adds a 10 bit variant for NV16 packed into 32 bits little endian
words. The MSB 2 bits are padding. This format is used on Xilinx SoC and
identified with the FOURCC XV20.
https://bugzilla.gnome.org/show_bug.cgi?id=789876
This add a 10bit variant of gray scale packed into 32bits little endian
words. The MSB 2 bits are padding and should be ignored. This format is
used on Xilinx SoC and is identified with the FOURCC XV10.
https://bugzilla.gnome.org/show_bug.cgi?id=789876
This adds a 10bit variant for NV12 which packs 3 10bit components
into little endian 32bit words. The MSB 2 bits are padding and should be
ignored. This format is used on Xilinx SoC and is identified with there
with the FOURCC XV15
https://bugzilla.gnome.org/show_bug.cgi?id=789876
This adds a property to select the maximum number of threads to use for
conversion and scaling. During processing, each plane is split into
an equal number of consecutive lines that are then processed by each
thread.
During tests, this gave up to 1.8x speedup with 2 threads and up to 3.2x
speedup with 4 threads when converting e.g. 1080p to 4k in v210.
https://bugzilla.gnome.org/show_bug.cgi?id=778974
Fix problem with the line cache where it would forget the first line in
the cache in some cases.
Keep as much backlog as we have taps. This generally works better and we
could do even better by calculating the overlap in all taps.
Allocated enough lines for the line cache.
Use only half the number of taps for the interlaced lines because we
only have half the number of lines.
The pixel shift should be relative to the new output pixel size so scale
it.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=767921
P010 is a YUV420 format with an interleaved U-V plane and 2-bytes per
component with the the color value stored in the 10 most significant
bits.
https://bugzilla.gnome.org/show_bug.cgi?id=761607
---
Changes since v2:
- Set bits=16 in DPTH10_10_10_HI
Changes since v1:
- Fixed x-offset calculation in uv.
- Added 6-bit shifts to FormatInfo.
For RGB formats, the matrix in the colorimetry (conversion from YUV to
RGB) is irrelevant and we should ignore it and assume the identity
transform for everything we do.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=759624
Add logging categories for most video objects.
Remove some useless debug lines in video-info and videotestsrc.
Add a performance debug line in the video scaler.
GST_VIDEO_CONVERTER_OPT_ALPHA_MODE, GST_VIDEO_CONVERTER_OPT_CHROMA_MODE,
GST_VIDEO_CONVERTER_OPT_MATRIX_MODE, GST_VIDEO_CONVERTER_OPT_GAMMA_MODE and
GST_VIDEO_CONVERTER_OPT_PRIMARIES_MODE were G_TYPE_STRING with only a few valid
options. Changed those to real enums.
https://bugzilla.gnome.org/show_bug.cgi?id=749104
Based on patch from Mozzhuhin Andrey <nopscmn at gmail.com>
Add a table based matrix8 multiplication implementation. The algorithm
does not do any clipping so we need to make sure we never call this on
input that might need to be clipped. In general, this algorithm is
2 times faster than the orc optimized one and would be chosen for all
RGB -> YUV conversions and some YUV->YUV and RGB->RGB conversions.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=732186
When we are using the fast linear resampler, use the ->inc to calculate
the first and last pixel we need so that we can do vertical resampling
on the right amount of pixels.