Commit graph

16 commits

Author SHA1 Message Date
Seungha Yang
7c06001705 d3d12: Shorten various names
Update names of various objects and method to be shorter, for instance
GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
2024-10-10 10:35:36 -04:00
Seungha Yang
245e15eab0 d3d12: Add ARGB64_LE format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
2024-06-24 20:11:21 +09:00
Seungha Yang
8c538c8122 d3d12: Add AV12 format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
2024-06-24 20:11:13 +09:00
Seungha Yang
2703f41da6 d3d12: Add NV16, NV61, and NV24 format support
Can reuse NV12 shader for the formats

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
2024-06-24 20:10:50 +09:00
Seungha Yang
bb0f95a67f d3d12: Add A420, A422 and A444 format support
Adding A420/A422/A444 and its 10/12/16 bits format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
2024-06-24 20:10:50 +09:00
Seungha Yang
52bc28c93d d3d12: Add YUV 4:1:0 and 4:1:1 format support
Adding Y41B, YUV9, and YVU9 format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093>
2024-06-24 20:10:50 +09:00
Seungha Yang
25514c8fc1 d3d12: Add v216, v210, r210, v308, IYU2, RGB, BGR format support
Reuse the compute shader implemented for d3d11

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092>
2024-06-23 22:30:40 +09:00
Seungha Yang
c1498851b3 d3d12: Add support for UYVY, VYUY, and YVYU
Use already implemented compute shaders

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092>
2024-06-23 22:30:40 +09:00
Seungha Yang
6fcb5f6ae7 d3d12: Add RGB{16,15} and BGR{16,15} format support
d3d12 device can support B5G6R5_UNORM and B5G5R5A1_UNORM formats
in pixel shader. If the format is not supported by device,
U16_UINT format with compute shader will be used, like d3d11converter

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092>
2024-06-23 22:30:40 +09:00
Seungha Yang
94bb9fec58 d3d12: Add BGRA64 and BGR10A2 format support
Map BGRA64 and BGR10A2 to Y416 and Y410, respectively,
since it's possible RGB space decoder output

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092>
2024-06-23 22:30:30 +09:00
Seungha Yang
66cc3ff84e d3d12: Add support for DXGI native packed YUV formats
Adding YUY2, Y210, Y216, and Y416 format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092>
2024-06-23 22:11:32 +09:00
Seungha Yang
289bc1d440 d3d12: Remove notify_com and notify_mini_object helper methods
Use private macros instead of exposing multiple APIs for the same thing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
37e1847464 d3d12videosink: Add support for window handle update
A large refactoring commit for adding features and improve performance

* Reuse internal converter and overlay compositor:
  Converter can be reused as long as input and display formats are not
  changed. Also overlay compositor reconstruction is required only if
  display format is changed

* Don't wait for full GPU flush on resize or close:
  D3D12 swapchain requires GPU idle in order to resize backbuffer.
  Thus CPU side waiting is required for swapchain related commands
  to be finished. However, don't need to wait for full GPU flushing.

* Support multiple sink on a single external window
  Keep installed subclass window procedure even if there's no associated
  our internal HWND. This will make window procedure hooking less racy.
  Then parent HWND's message will be transferred to our internal HWNDs
  if needed.

* Adding support for window handle update
  Application can change target HWND even when videosink is playing or
  paused state. So, users can call gst_video_overlay_set_window_handle()
  against d3d12videosink anytime. The videosink will be able to update
  internal state and setup resource upon requested.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
2024-06-17 16:05:00 +00:00
Seungha Yang
a2df44da7d d3d12: Workaround for Intel iGPU decoder crash
Observed Intel GPU driver crash when multiple decoders are
configured in a process. It might be because of frequent
command queue alloc/free or too many in-flight decoding commands.
In order to make command queue persistent and limit the number of
in-flight command lists, holds global decoding command queue.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7019>
2024-06-17 15:15:07 +00:00
Seungha Yang
cd97275a19 d3d12device: Hold d3d11on12 device to be shared
d3d11on12 device seems to be occupying a bit of GPU memory
Hold the instance in GstD3D12Device so that it can be shared

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6697>
2024-04-20 04:16:41 +09:00
Seungha Yang
7d0e90b7bc d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:50 +00:00