Instead of using a static hardcoded PCR interval, allow the user
to configure it.
Also revert back the default to a 40 ms interval, that was changed
in recent patches for no good reason.
x265 does not allow user to configure a picture size smaller than
at least one CU size, and maxCUSize must be 16, 32, or 64.
Therefore, the CU size must be set according to the input resolution,
and the input resolution can not be less than 16.
3-byte emulation bytes can confuse the current code that skips
bits at the end of an SEI. Use a simpler method that's also
quicker because it skips all remaining bits in one go instead
of 1 bit at a time.
Encoding thread is terminated without any notification so
upstream streaming thread is locked because there is nothing
to pop from GAsyncQueue. If downstream returns error,
we need put SHUTDOWN_COOKIE to GAsyncQueue for chain function
can wakeup.
When negotiating a data channel, Chrome as recent as 75 still uses SDP
based on version 05 of the SCTP SDP draft, for example:
m=application 9 DTLS/SCTP 5000
a=sctpmap:5000 webrtc-datachannel 1024
Implement support for parsing SCTP port out of SDP message with sctpmap
attribute. Fixes data channel negotiation with Chrome browser.
WebKit's websrc depends on the main-thread for download completion
rendezvous. This exposed a number of deadlocks in adaptivedemux due to
it holding the MANIFEST_LOCK during network requests, and also needing
to hold it to change_state and resolve queries, which frequently occur
during these download windows.
Make demux->running MT-safe so that it can be accessed without using the
MANIFEST_LOCK. In case a source is downloading and requires a MT-thread
notification for completion of the fragment download, a state change
during this download window will deadlock unless we cancel the downloads
and ensure they are not restarted before we finish the state-change.
Also make demux->priv->have_manifest MT-safe. A duration query happening
in the window described above can deadlock for the same reason. Other
src queries (like SEEKING) that happen in this window also could
deadlock, but I haven't hit this scenario.
Increase granularity of API_LOCK'ing in change_state as well. We need to
cancel downloads before trying to take this lock, since sink events
(EOS) will hold it before starting a fragment download.
The row based multi threading control was introduced after 1.0.0 version
of libaom released. It adds a guard to check the relevant control
definition declared. It fixes#1025
By adding system memory support for nvdec, both en/decoder
in the nvcodec plugin are able to be usable regardless of
OpenGL dependency. Besides, the direct use of system memory
might have less overhead than OpenGL memory depending on use cases.
(e.g., transcoding using S/W encoder)
There's no point in working with invalid LTC timestamps as all future
calculations will be wrong based on this, and invalid LTC timestamps can
sometimes be read via the audio input.
False warning from MSVC, or it does not understand that
g_assert_not_reached() does not return.
...\gst-plugins-bad-1.0-1.17.0.1\sys\decklink\gstdecklink.cpp(1647) : warning C4715: 'gst_decklink_configure_duplex_mode': not all control paths return a value
Any plugin which returned FALSE from plugin_init will be blacklisted
so the plugin will be unusable even if an user install required runtime
dependency next time. So that's the reason why nvcodec returns TRUE always.
This commit is to remove possible misreading code.
Since we build nvcodec plugin without external CUDA dependency,
CUDA and en/decoder library loading failure can be natural behavior.
Emit error only when the module was opend but required symbols are missing.
This commit includes h265 main-10 profile support if the device can
decode it.
Note that since h264 10bits decoding is not supported by nvidia GPU for now,
the additional code path for h264 high-10 profile is a preparation for
the future Nvidia's enhancement.
GstVideoDecoder::drain/flush can be called at very initial state
with stream-start and flush-stop event, respectively.
Draning with NULL CUvideoparser seems to unsafe and that eventually
failed to handle it.
It is possible that the output region size (e.g. 192x144) is different
from the coded picture size (e.g. 192x256). We may adjust the alignment
parameters so that the padding is respected in GstVideoInfo and use
GstVideoInfo to calculate mfx frame width and height
This fixes the error below when decoding a stream which has different
output region size and coded picture size
0:00:00.057726900 28634 0x55df6c3220a0 ERROR msdkdec
gstmsdkdec.c:1065:gst_msdkdec_handle_frame:<msdkh265dec0>
DecodeFrameAsync failed (failed to allocate memory)
Sample pipeline:
gst-launch-1.0 filesrc location=output.h265 ! h265parse ! msdkh265dec !
glimagesink
... and add our stub cuda header.
Newly introduced stub cuda.h file is defining minimal types in order to
build nvcodec plugin without system installed CUDA toolkit dependency.
This will make cross-compile possible.
* By this commit, if there are more than one device,
nvenc element factory will be created per
device like nvh264device{device-id}enc and nvh265device{device-id}enc
in addition to nvh264enc and nvh265enc, so that the element factory
can expose the exact capability of the device for the codec.
* Each element factory will have fixed cuda-device-id
which is determined during plugin initialization
depending on the capability of corresponding device.
(e.g., when only the second device can encode h265 among two GPU,
then nvh265enc will choose "1" (zero-based numbering)
as it's target cuda-device-id. As we have element factory
per GPU device, "cuda-device-id" property is changed to read-only.
* nvh265enc gains ability to encoding
4:4:4 8bits, 4:2:0 10 bits formats and up to 8K resolution
depending on device capability.
Additionally, I420 GLMemory input is supported by nvenc.
Only the default device has been used by NVDEC so far.
This commit make it possible to use registered device id.
To simplify device id selection, GstNvDecCudaContext usage is removed.
By this commit, each codec has its own element factory so the
nvdec element factory is removed. Also, if there are more than one device,
additional nvdec element factory will be created per
device like nvh264device{device-id}dec, so that the element factory
can expose the exact capability of the device for the codec.