Matthew Waters
5da138d1ae
glfilter: rewrite subclasses for filter_texture() occuring on GL thread
...
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
2016-07-26 14:07:24 +10:00
Matthew Waters
f10a67ec44
glfilter: rename draw_texture to draw_fullscreen_quad
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And remove unused arguments.
2016-07-26 14:07:24 +10:00
Haihua Hu
5e8a650130
gleffects: fix little rectangle that appears at the center of squeeze and tunnel effects
...
These two shader will calculate the vector length and use it as denominator.
But length could be zero which will cause undefine behaviour. Add protection for
this condition
https://bugzilla.gnome.org/show_bug.cgi?id=767635
2016-06-15 19:18:15 +10:00
Matthew Waters
42817bd6f2
gldifferencematte: port to gl3/gles2
2016-03-31 20:53:18 +11:00
Matthew Waters
4d8a8b3925
gleffects: identity: add the shader to the hash table
...
So that we don't recreate it every frame and leak memory.
https://bugzilla.gnome.org/show_bug.cgi?id=761578
2016-02-08 12:24:32 +11:00
Haihua Hu
f3653a5e9c
gleffects: fix gleffects fisheye shader compile error
...
On some embedded systems, sqrt() is not supported in the shader,
use the actual value of sqrt(2) instead.
Signed-off-by: Haihua Hu <b55597@freescale.com>
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=761271
2016-01-29 14:25:21 +11:00
Tim-Philipp Müller
6e79d54ae5
gl: fix compiler warnings with gcc-6
...
In file included from effects/gstgleffectrgbtocurve.c:25:0:
effects/gstgleffectscurves.h:174:32: error: 'xray_curve' defined but not used
static const GstGLEffectsCurve xray_curve = {
...
2016-01-19 13:20:23 +00:00
Matthew Waters
b25807c382
glshader: port to using GstGLSLStage objects for string management
...
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Matthew Waters
b7777b9181
gl: use gles2 shaders everywhere
...
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
cb482f13be
gleffects_laplacian: fix shader compilation in gl3/gles2
...
https://bugzilla.gnome.org/show_bug.cgi?id=748393
2015-05-26 12:50:58 +10:00
Matthew Waters
0870e8785e
gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
...
We are using shaders everywhere and so they are not needed
2015-05-14 16:42:09 +10:00
Michał Dębski
532f332c2f
gleffects: Merge laplacian filter into effects
...
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:03:06 +01:00
Michał Dębski
0165b163db
gleffects: Merge sobel filter into effects
...
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:02:57 +01:00
Michał Dębski
7770fb2f57
gleffects: Merge blur filter into effects
...
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:02:53 +01:00
Michał Dębski
ff4bc2364c
gleffects: Correct attributes for hconv and vconv shaders
...
Width and height were switched for glow shaders. For blur
filter attributes names were obsolete.
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 13:01:04 +01:00
Michał Dębski
40422d03c6
gleffects: Fix fisheye shader - pass float to sqrt
...
On OSX passing literal int to sqrt() in GLSL results in error.
https://bugzilla.gnome.org/show_bug.cgi?id=746209
2015-04-21 11:56:16 +01:00
Anton Obzhirov
4504356dda
gleffects: port all effects to GLES2.0
...
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2015-03-30 19:06:44 +01:00
Matthew Waters
34485c9976
gl: get the context from basemixer/basefilter
2015-03-13 12:30:20 +00:00
Matthew Waters
57898fec2a
gl: fix various build errors without desktop gl
2014-11-28 10:59:46 +11:00
Matthew Waters
dd80a40604
gleffects: support gl3 whereever gles2 is supported
2014-11-28 09:14:25 +11:00
Matthew Waters
da35876537
glfeature: remove GST_GL_API_GLES3
...
instead check the gl version using gst_gl_context_check_gl_version()
2014-05-30 10:29:37 +10:00
Julien Isorce
f4626ef619
gleffects: use new helper functions to avoid duplicating the same vertex shader text
...
And also use the default fragment shader text for the identity effect
2014-04-30 15:35:49 +01:00
Vincent Penquerc'h
9eab659d1d
gl: pass large structure by const pointer, not value
...
Avoids large pointless memcpy.
Coverity 206236, 206237
2014-04-09 10:31:19 +01:00
Matthew Waters
870503dc6b
gl: silence all the compiler warnings
2014-03-16 15:17:44 +01:00
Matthew Waters
4bdf5f336a
move gl elements to ext subdirectory
2014-03-16 11:23:16 +01:00