... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
For the time being the GstPlayer library remains as a wrapper for GstPlay, in
order to keep existing applications working and give them time to port to
GstPlay. GstPlayer will remain in -bad for a couple cycles and the plan for
GstPlay is to move it to -base before 1.20.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2061>
This aims to be a replacement for the GstPlayer library. In GstPlay, notifications are
sent as application messages through a dedicated GstBus. The GMainContext-based
signal dispatcher was replaced by a GObject signal adapter, now relying on the
bus to emit its signals. The signal dispatcher is now optional and fully
decoupled from the GstPlay object.
Co-authored with: Philippe Normand <philn@igalia.com>
Fixes#394
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2061>
We can only have 1 single GstTranscoderSignalAdapter object for a
given GstTranscoder object, this enforces that by avoiding to expose
a constructor and instead add a method to GstTranscoder to get the
signal adapter (internally creating it when needed). We can still
cleanly ensure that the signal adapter is running for the requested
GMainContext and return NULL if it is not the case.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2044>
In the current code, we call frame_unref only when the frame is
outputted. This is OK for normal playback, but when seek happens,
the frames stored in DPB is not outputted and causes some memory
leak.
The correct way is that we should call frame_unref every time we
finish the handle_frame(), which is also the behaviour of H264/H265
decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2014>
* Invoke GstH265DecoderClass::new_sequence() method per interlaced
stream status update so that subclass can update caps.
* Parse picture timing SEI and set buffer flags on GstH265Picture
object. Subclass can refer to it like that of our h264decoder
implementation.
* Remove pointless GstH265PictureField enum
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2008>
Some decoding APIs support delayed output or a command for decoding
a frame doesn't need to be sequential to corresponding command for
getting decoded frame. For instance, subclass might be able to
request decoding for multiple frames and then get for one (oldest)
decoded frame or so.
If aforementioned case is supported by specific decoding API,
delayed output might show better throughput performance.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1925>
* Don't warn for live object, since ID3D11Debug itself seems to be
holding refcount of ID3D11Device at the moment we called
ID3D11Debug::ReportLiveDeviceObjects(). It would report live object
always
* Device might not be able to support some formats (e.g., P010)
especially in case of WARP device. We don't need to warn about that.
* gst_d3d11_device_new() can be used for device enumeration. Don't warn
even if we cannot create D3D11 device with given adapter index therefore.
* Don't warn for HLSL compiler warning. It's just noise and
should not be critical thing at all
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1986>
As advised by !1366#note_629558 , the nice transport should be
accessed through:
> transceiver->sender/receiver->transport/rtcp_transport->icetransport
All the objects on the path can be accessed through properties
except sender/receiver->transport. This patch addresses that.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1952>
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
Spec says:
In a frame picture top_field_first being set to ‘1’ indicates that the
top field of the reconstructed frame is the first field output by the
decoding process. top_field_first being set to ‘0’ indicates that the
bottom field of the reconstructed frame is the first field output by
decoding process.
Here, the "output" should be interpreted just as the output order, not
including the decoding order. The field should be decoded as the order
they comes in the stream. Namely, no matter top_field_first is 0 or 1,
the first coming field is the first one to be decoded.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1929>
Instead of implementing exactly the same thing ourself but making
`GstBus` not know that it is the case.
Since we are *sure* that the bus can't have been access at the point
where we add the watch we are guaranteed that the current thread
maincontext is going to be used.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1870>
Context creation and retrieval is required, the symbols are exported
with the header missing. Users most likely define GST_USE_UNSTABLE_API
so they're aware of the implications of using a header that might change
between releases.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1688>