Commit graph

17 commits

Author SHA1 Message Date
Enrique Ocaña González
34ef2b2759 glcolorbalance: Error out on unsupported texture target types
The issue can be reproduced on a computer with a Radeon graphics card
when trying to force GStreamer Editing Services to use GL for video
mixing in GESSmartMixer, instead of the GstCompositor that smart mixer
would normally use. This change causes the resulting video stream to
have "video/x-raw(memory:GLMemory) ... texture-target: 2D" caps (instead
of "video/x-raw ..." caps). At the PlaySink stage of the pipeline, a
GstGLImageSinkBin is plugged, with a GstGLColorBalance on it. For some
reason that is still to be debugged (and out of the scope of this
patch), gst_gl_filter_set_caps() is never called on that color balance
element, leaving filter->in_texture_target set to its default
GST_GL_TEXTURE_TARGET_NONE value. The incomplete _create_shader() logic
does the rest and silently generates a shader code that doesn't build.

This is the command I use to reproduce the issue (I'm not sure if I
would be able to isolate the issue in a simple pipeline, though):

 GST_PLUGIN_FEATURE_RANK=vaapih265enc:NONE,vaapih264enc:NONE,vaapisink:NONE,vaapidecodebin:NONE,vaapipostproc:NONE,vaapih265dec:NONE,vaapivc1dec:NONE,vaapih264dec:NONE,vaapimpeg2dec:NONE,vaapijpegdec:NONE,glvideomixer:260
 ges-launch-1.0 +clip /tmp/video.mp4

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1159>
2021-05-20 13:22:24 +00:00
Stéphane Cerveau
cd5d4b025d gl: allow per feature registration
Split plugin into features including
dynamic types which can be indiviually
registered during a static build.

More details here:

https://gitlab.freedesktop.org/gstreamer/gst-build/-/merge_requests/199
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/661

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1029>
2021-03-16 17:58:59 +00:00
Dinesh Manajipet
ad697e8f97 gl: optimize glcolorbalance by precomputing shader math
Precompute the rgb -> yuv conversion and color balance adjustment math
so that the shader does minimal work per pixel.

Merging these 15+ steps into 3 steps let us jump from choppy
360p video to smooth 720p video on our underpowered embedded system.

If we can remove the clamp() step inside the shader, or apply it after
rgba
conversion, there are more performance benefits to reap. But I am not
sure
what the side effects will be in that case.

<https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/893>

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/893>
2020-10-29 01:16:49 +00:00
Thibault Saunier
909baa2360 Pass the code through codespell 2019-08-30 13:05:36 +00:00
Matthew Waters
675415bf2e gl: try to use highp precision where supported
The use of mediump as a specifier in GLSL shaders will have limited
resolution and when used as texture coordinates may become inaccurate
over texture sizes of 1024.
2019-02-28 17:26:32 +11:00
Sebastian Dröge
33680a3800 glcolorbalance: Copy caps in transform_internal_caps()
We don't get ownership of the caps that are passed in, and doing so
causes crashes at a later time.

Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/546
2019-01-24 10:15:31 +02:00
Jan Schmidt
567bbe3c07 glcolorbalance: Support OES textures for input/passthrough
glcolorbalance is in the default GL path inside glimagesink,
so has been causing an possibly-unnecessary extra texture copy
on Android for a while now. If we're just doing passthrough,
we can support OES directly. If not, they'll be transformed
to 2D textures and colourbalanced.
2018-05-07 01:16:27 +10:00
Julien Isorce
4952fdd956 gl: do not include GL headers in public gstgl headers
Except for gst/gl/gstglfuncs.h

It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.

For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.

For example with this patch, if an app includes the headers
  gst/gl/egl/gstglcontext_egl.h
  gst/gl/egl/gstgldisplay_egl.h
  gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.

Also added a test: cd tests/check && make libs/gstglheaders.check

https://bugzilla.gnome.org/show_bug.cgi?id=784779
2017-12-09 19:32:29 +00:00
Jan Schmidt
76bf415a96 glfilter: Remove hard-coded pad templates
Add a function to install the default RGBA pad templates,
but don't make them required so that there can be
GstGLFilter sub-classes with different input/output
caps if they want. Remove the hard-coded RGBA restriction in
the set_caps_features call, as it will be taken care
of by intersecting with the pad templates.

Update all the sub-classes to match
2017-12-09 19:32:29 +00:00
Thibault Saunier
95ac4d5175 docs: Port all docstring to gtk-doc markdown 2017-12-09 19:32:27 +00:00
Matthew Waters
cb0f02c78a glcolorbalance: reconfigure on passthrough changes
Fixes an assertion when moving from passthrough to non-passthrough

Without an explicit reconfigure, glfiter won't have created the GL
resources such as the FBO, GL bufferpool, etc and basetransform will
allocate sysmem buffers instead.
2017-12-09 19:32:22 +00:00
Matthew Waters
b3d8e09839 glfilter: rewrite subclasses for filter_texture() occuring on GL thread
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render.  We can use the provided
render_to_target() functions to simplify filter writing.
2017-12-09 19:32:21 +00:00
Matthew Waters
7f10822de4 gl: use GLMemory for accessing textures everywhere
This simplifies and consolidates a lot of duplicated code creating
and modifying textures.
2017-12-09 19:32:21 +00:00
Matthew Waters
c7dd43f21a glfilter: rename draw_texture to draw_fullscreen_quad
And remove unused arguments.
2017-12-09 19:32:21 +00:00
Matthew Waters
f8c6be86c2 glcolorbalance: return HARDWARE from get_balance_type 2017-12-09 19:32:15 +00:00
Matthew Waters
e3f53deb32 glcolorbalance: create the shader if it doesn't exist in the render callback
Changing the properties may result in glcolorbalance moving from passthrough to
non-passthrough and we weren't creating the shader in that case.
2017-12-09 19:32:15 +00:00
Matthew Waters
731f9928dd gl: implement a colorbalance element
It performs the exact same operation as videobalance but with opengl shaders and
was tested with glvideomixer by comparing frames from videobalance and
glcolorbalance.
2017-12-09 19:32:14 +00:00