As a last resort, if video processing capabilities (VPP) are not available,
or they did not produce anything conclusive enough, then try to fallback to
the original rendering code path whereby the whole VA surface is rendered
as is, no matter of video cropping or deinterlacing requests.
Note: under those conditions, the visual outcome won't be correct but at
least, something gets displayed instead of bailing out.
Try to use VA/VPP processing capabilities to handle video cropping and
additional rendering flags that may not be directly supported by the
underlying hardware when exposing a suitable Wayland buffer for the
supplied VA surface. e.g. deinterlacing, different color primaries than
BT.601, etc.
Update the frame redraw infrastructure with a new FrameState stucture
holds all the necessary information used to display the next pending
surface.
While we are at it, delay the sync operation down to when it is actually
needed. That way, we keep performing additional tasks meanwhile.
The Wayland API is not fully thread-safe and client applications shall
perform locking themselves on key functions. Besides, make sure to
release the lock if the _render() function fails.
Introduce gst_vaapi_window_wayland_sync() helper function to wait for
the completion of the redraw request. Use it in _render() function to
actually block until the previous draw request is completed.
The redraw callback needs to be attached to the surface prior to the
commit. Otherwise, the callback notifies the next surface repaint,
which is not the desired behaviour. i.e. we want to be notified for
the surface we have just filled.
Another isse was the redraw_pending was reset before the actual completion
of the frame redraw callback function, thus causing concurrency issues.
e.g. the callback could have been called again, but with a NULL buffer.
This patch updates to relect the 1.0 version of the protocol. The main
changes are the switch to wl_registry for global object notifications
and the way that the event queue and file descriptor is processed.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Rather than always making the surface fullscreen instead implement the
set_fullscreen vfunc on GstVaapiWindow and then set the shell surface
fullscreen on not depending on that.
Reviewed-by: Joe Konno <joe.konno@intel.com>
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
This allows the compositor to optimize redraws and cull away changes
obscured by the video surface.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>