QML can destroy the video widget at any time, leaving
us with a dangling pointer. Use a lock and a proxy
object to cope with that, and block in the widget
destructor if there are ongoing calls into the widget.
The current state of c++ ABI's on Window's and Gst's/Qt's conflicting
mingw builds means that we cannot use mingw for building the qt plugin.
Instead, a qmake .pro file is provided that is expected to be used with the
msvc binaries provided by Qt like so:
(with the PATH environment variable containing the path to the qt biniaries
and PKG_CONFIG_PATH containing the path to GStreamer modules)
cd /path/to/sources/gst-plugins-bad/ext/qt
qmake -tp vc
Then open the resulting VS project and build the library. Then
cp debug/libgstqtsink.dll /path/to/prefix/lib/gstreamer-1.0/libgstqtsink.cll
https://bugzilla.gnome.org/show_bug.cgi?id=761260
The scene graph can be initialized when the we receive window handle change
notification and so we will not receive a scenegraph initialization
notification. Initialize ourself in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=758337
They require to get_proc_address some functions through the
platform specific {glX,egl}GetProcAddress rather than the default
GL library symbol lookup.
Very much in the same spirit as the Gtk GL sink
Two things are provided
1. A QQuickItem subclass that renders out RGBA filled GstGLMemory
buffers that is instantiated from qml.
2. A sink element that will push buffers into (1)
To use
1. Declare the GstGLVideoItem in qml with an appropriate
objectName property set.
2. Get the aforementioned GstGLVideoItem from qml using something like
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QObject *rootObject = engine.rootObjects().first();
QQuickItem *videoItem = rootObject->findChild<QQuickItem *> ("videoItem");
3. Set the videoItem on the sink
https://bugzilla.gnome.org/show_bug.cgi?id=752185